Gambling-like gaming, offline leisure, and help-seeking in problematic gaming among Flemish adolescents: a three-wave longitudinal study. [PDF]
Geudens M +4 more
europepmc +1 more source
Teachers' Pedagogical Reasoning and Students' Three‐Dimensional Learning
ABSTRACT This article reports analyses of data from a design‐based implementation project focused on middle‐ and high‐school science teaching. Drawing on teacher interviews and surveys as well as student learning evidence, we examined the relationships between teachers' pedagogical reasoning and their students' three‐dimensional learning. Most teachers
Christie Morrison Thomas +5 more
wiley +1 more source
Assessing the impact of a tennis-themed sports video game on physical literacy and participation on physical activities among university students: A cluster randomized controlled trial study protocol. [PDF]
Ho WK, Sum RKW, Choi SM.
europepmc +1 more source
ABSTRACT Over the past decades, science education research has extensively examined the role of metaphors in teaching and learning science. However, much of the existing research has focused on verbal manifestations of metaphors, thereby overlooking aspects of metaphors that may occur in non‐verbal form. This study reconceptualises metaphors as dynamic
Magdalena Kersting +2 more
wiley +1 more source
Exploring Serious Games in Supporting Postnatal Depression: Narrative Review. [PDF]
Wang W, Penney E, Gay V, Garcia J.
europepmc +1 more source
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz +5 more
wiley +1 more source
Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university students. [PDF]
Lail SA, Ahmead M.
europepmc +1 more source
ABSTRACT ‘Hard’ natural sciences have extensively been used to provide evidence that climate change is happening and climate action is needed. If the contribution of our economic activities to disturbing our climate systems is now largely accepted, the way in which we design and operationalise ‘climate action’—how we transition to more sustainable ...
Sandrine Simon
wiley +1 more source
Sanctuary to sinkhole and back again: video gaming and esport as a transition environment for young people at risk of marginalization. [PDF]
Trotter MG +16 more
europepmc +1 more source

