Interactive Videos in Multimodal Listening Assessments: Examining Language Learners' Perspectives
Abstract The academic success of international students who speak English as a second language (L2) hinges on their ability to effectively communicate and comprehend information in English, which requires well‐developed listening skills. Given that real‐world listening mostly involves processing both auditory and visual information, incorporating ...
Shanshan He, Ruslan Suvorov
wiley +1 more source
Internet Gaming Disorder, Sleep Quality, and Gaming Time Among High School and University Students in Saudi Arabia. [PDF]
Elsokkary EM +6 more
europepmc +1 more source
Managing Competency‐Based Resistance in Video‐Mediated L2 Peer Feedback Sessions
Abstract Though there is growing empirical evidence on managing advice resistance as an institutional work of higher status party with superior epistemic knowledge domain (e.g., trainer) across diverse settings (e.g., supervision meetings), there is still a lack of research on how second language (L2) learners handle peer resistance in real time once ...
Kübra Ekşi
wiley +1 more source
Associations between different types of screen-based sedentary behavior and sleep among Chinese children and adolescents. [PDF]
Chen W, Xue Q, Zhang J, Wang Q, Guo M.
europepmc +1 more source
Predictive Factors of Augmented Reality-Based Clinical Task Performance Among Novice Users: Cross-Sectional Quantitative Study. [PDF]
Vellore AJ +12 more
europepmc +1 more source
Game over? examining associations between video game play and visual and auditory spatial ability. [PDF]
Pasescu P +3 more
europepmc +1 more source
Orchestrating gameplay in Dutch physical education: how and why teachers regulate task difficulty. [PDF]
Burger JE +3 more
europepmc +1 more source
Video game discourses and implications for game-based education
Whitton, NJ, Maclure, M
openaire +1 more source

