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PLAGER-VG: platform for managing educational multiplayer video games
Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with certain normality.
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Video Games as an Educational Tool
2023This portfolio features two projects that demonstrate my capacity for coming up with creative answers to real-world issues and gives a thorough overview of the required knowledge and abilities. The first project, a study paper on video games' educational potential, examines how gaming might revolutionize teaching and learning by engaging students ...
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Educational Video Games and Students' Game Engagement
2014 International Conference on Information Science & Applications (ICISA), 2014The [Math App], developed for the iOS platform (primarily targeting iPads), is an educational video game (EVG) intended to support students' understanding of fractions and thus promote algebra-readiness. In working with fractions, most fifth grade students in the U.S. rely on part-whole conceptions alone, inhibiting development toward algebra in higher
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2015
Libraries are not the only place that individuals can acquire education, especially children, and they are not the only places that are using video games. Video games are seen as a powerful tool for use with education: in a classroom setting, at home, or in many other different scenarios.
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Libraries are not the only place that individuals can acquire education, especially children, and they are not the only places that are using video games. Video games are seen as a powerful tool for use with education: in a classroom setting, at home, or in many other different scenarios.
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Gender, Education, and Video Games
2006The scope of this article is to analyze educational multimedia games from a gender perspective. Our society is changing, moving toward information and communication technologies (Castells, 1997). Schools are not exempt of this change and computers in the classroom begin to be common.
Anna Escofet Roig +1 more
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The effects of an educational video game on mathematical engagement
Education and Information Technologies, 2015In an effort to maximizing success in mathematics, our research team implemented an educational video game in fifth grade mathematics classrooms in five schools in the Eastern US. The educational game was developed by our multi-disciplinary research team to achieve a hypothetical learning trajectory of mathematical thinking of 5th grade students.
Mido Chang +5 more
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Video Gaming for STEM Education
2013Therefore, this chapter will explore the vast world of video games and the opportunities for instructors to incorporate them into lesson planning. The basis of this empirical work is to align the guiding principles of STEM with the identification of accessible games, based upon learning principles and assessment strategies.
Kim J. Hyatt +2 more
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Continuous Assessment in Educational Video Games
Proceedings of the XV International Conference on Human Computer Interaction, 2014Evaluating competency-based learning requires a continuous assessment process which enables the skills and capabilities that students develop to be detected. Using video games allows a great deal of information to be recorded and merged effectively, which makes them an advantageous option in assessing this kind of learning.
José Rafael López-Arcos +4 more
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Designing Stories for Educational Video Games
International Journal of Web-Based Learning and Teaching Technologies, 2017The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A good way to maintain motivation is to use a good story that is used as guiding thread with which to contextualize the other video ...
José Rafael López-Arcos +3 more
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Modeling storytelling to be used in educational video games
Computers in Human Behavior, 2014Including storytelling in educational video games is currently a highly studied field as it is one element with which to maintain students' motivation. From previous studies, we have confirmed that including changes in the story changes the way in which students perceive the video game.
Natalia Padilla Zea +4 more
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