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The designability paradox: rethinking authenticity and situatedness in educational video games
Educational Technology Research and Development, 2021Gideon Dishon
exaly
Education and training for the video games industry
The Computer Games Journal, 2014openaire +1 more source
DIZU-EVG – An Instrument for Visualization of Data from Educational Video Games
Lecture Notes in Networks and Systems, 2023Yavor Dankov, Dankov Yavor
exaly
An Analysis of Video Games Genre as Moral Educational Game
2022 IEEE International Conference of Computer Science and Information Technology (ICOSNIKOM), 2022Tony Wibowo +2 more
openaire +1 more source
Teachers’ intention to use educational video games: The moderating role of gender and age
Innovations in Education and Teaching International, 2019JOSÉ Martí-Parreño +1 more
exaly
Students' attitude towards the use of educational video games to develop competencies
Computers in Human Behavior, 2018JOSÉ Martí-Parreño +1 more
exaly
Can educational video games increase high school students' interest in theatre?
Computers and Education, 2015Borja Manero +2 more
exaly

