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Using Video Games in Education

2014
This paper is a review of literature examining articles related to the use of video games in education. Forty studies were identified for inclusion based on criteria including age range, date published and academic subjects studied. The review first examines positive aspects of video gaming, such as cognitive benefits and game usage in the subjects ...
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Video games as moral educators?

Asia Pacific Journal of Education, 2012
The growing interest in video gaming is matched by a corresponding increase in concerns about the harmful effects on children and adolescents. There are numerous studies on aggression and addiction which spark debates on the negative effects of video gaming. At the same time, there are also studies demonstrating prosocial effects. This paper focuses on
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Video Game Genre Affordances for Physics Education

International Journal of Game-Based Learning, 2011
In this work, the authors analyze the video game genres’ features and investigate potential mappings to specific didactic approaches in the context of Physics education. To guide the analysis, the authors briefly review the main didactic approaches for Physics and identify qualities that can be projected into game features. Based on the characteristics
Kostas Anagnostou, Anastasia Pappa
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Sexuality Education in Video Games

American Journal of Sexuality Education, 2005
Abstract This article provides a review of some of the currently available literature surrounding the academic study of video games. Many of these theoretical methods have been used to study film and television and are discussed here in order to frame the need for further examination of video games.
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Conferences and video lectures; scientific educational games

Communications of the ACM, 2011
The Communications Web site, http://cacm.acm.org, features more than a dozen bloggers in the BLOG@CACM community. In each issue of Communications , we'll publish selected posts or excerpts. twitter Follow us on Twitter at http://twitter ...
John Langford 0001, Judy Robertson
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Video Games and Anti-intellectualism: Higher Education in Modern Video Games

2017
As video games expanded their audience and the scope of their content, higher education became a more frequent feature in those games. This chapter examines portrayals of higher education in 69 video games released between 2004 and 2015. Although exceptions do exist, the chapter’s author argues that anti-intellectual themes commonly seen in American ...
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The Game Designer's Perspectives and the DIZU-EVG Instrument for Educational Video Games

Lecture Notes in Networks and Systems, 2023
Yavor Dankov, Dankov Yavor
exaly  

A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games

Frontiers in Education, 2021
Manuel Ninaus   +2 more
exaly  

The Designer-Oriented Process Analysis of Utilizing the DIZU-EVG Instrument for Educational Video Games

Lecture Notes in Networks and Systems, 2023
Yavor Dankov, Dankov Yavor
exaly  

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