Results 31 to 40 of about 78,025 (262)
A Study on the Development of Leisure Sports Industry of China’s Sichuan in the Age of Big Data [PDF]
This paper mainly analyzes the development of leisure sports industry of Sichuan province in big data age in terms of opportunities, challenges, development trends and strategies.
Deng Chenliang, Li Liang
doaj +1 more source
Sport elektroniczny i jego medialne interfejsy
This paper provides an overview of changes on the electronic sports information circuit in the period from 2012 to 2022. The research here focuses on visual components of e-sports events, especially games’ GUIs and interactive elements of the ...
Mateusz Felczak
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Where age doesn’t matter: no relative age effects in esports at the professional level
Relative age effects (i.e., a systematic bias favouring individuals born earlier in the selection year) have been found in many traditional sports, especially among younger athletes in sports where physical maturation (e.g., increased size and strength ...
Aron Laxdal, Martin Kjeøen Erikstad
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ABSTRACT Immune effector cell‐associated hemophagocytic lymphohistiocytosis‐like syndrome (IEC‐HS) is a life‐threatening hyperinflammatory toxicity distinct from cytokine release syndrome (CRS) and neurotoxicity following chimeric antigen receptor T‐cell (CAR‐T) therapy. In a single‐institution retrospective cohort of pediatric and young adult patients
Thomas J. Galletta +6 more
wiley +1 more source
Influence of Mouse Grip Type on Flicking and Tracking Tasks Performance
The First-Person Shooter is a very popular genre in electronic sports (esports), where there are different aiming techniques such as Aim Flicking and Aim Tracking.
Roberto Sanchis-Sanchis +5 more
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Supporting Survivor‐Centered Care Through Digital Health Integration
ABSTRACT Survivors of childhood cancer face barriers to receiving guideline‐based, long‐term follow‐up care. Two digital tools, Passport for Care (PFC) and Cancer SurvivorLink (SurvivorLink), address complementary gaps by enabling tailored survivorship care plan (SCP) generation, updating, storage, and sharing.
Jordan G. Marchak +15 more
wiley +1 more source
E-sport in physical education: A systematic review [PDF]
Background: Research shows that new technologies have increased the tendency to use electronic sports in physical education activities. Studies on physical education activities and e-sports are relatively new and scattered in their focus.
Naser Gholami, PARHAM JALALI CHIME
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ABSTRACT Objective To compare the efficacy and safety of roxarestat versus recombinant human erythropoietin (rhEPO) in the management of renal anemia in patients undergoing maintenance hemodialysis. Methods This was a prospective, open‐label, randomized controlled trial.
Lingling Chen, Junjie Zhu, Qiaonan Ge
wiley +1 more source
Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe
The field of esports has been studied from different multidisciplinary perspectives, making it an emerging field with plenty of room for progress. However, it still has underdeveloped areas, such as university esports.
Mário Coelho Teixeira +3 more
doaj +1 more source
Low-intensity pulsed ultrasound prevents muscle atrophy induced by type 1 diabetes in rats
Background Type 1 diabetes mellitus (T1DM) induces serious skeletal muscle atrophy. Low-intensity pulsed ultrasound (LIPUS) is a common treatment for skeletal muscle injury and is effective in accelerating the rate of muscle growth.
Liang Tang +8 more
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