Results 11 to 20 of about 78,025 (262)
Possibility of legal qualification of electronic sport as a sport [PDF]
The paper examines legal nature of electronic sports (e-sport) in the light of sports law. The authors sought an answer to the question whether the electronic sport could be qualified as a kind of sport.
Andonović Stefan N. +1 more
doaj +2 more sources
ELECTRONIC TECHNOLOGIES (SPORTS AND LAW) -CURRENT TRENDS
The relevance and introduction of new electronic technologies in sports and training related to sports disciplines is becoming more and more intense.
V. Dimitrov, V. Tzolova
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ESPORT: Electronic Sports Professionals Observations and Reflections on Training
Esports and high-performance human-computer interaction are at the forefront of implementing new hardware and software technologies Despite that, there is a paucity of research on how championship-level esports professionals approach aspects of their ...
Białecki Andrzej +4 more
doaj +3 more sources
The societal impact of electronic sport: a scoping review [PDF]
AbstractCompetitive computer gaming, known as electronic sport or esport, is growing and professionalizing profoundly during the past years with experts struggling to allocate it in society. This scoping review explores existing evidence and identifies potential societal impact of esport by applying the Mapping Elite Sports Societal Impact Model.
Paolo Riatti, Ansgar Thiel
openaire +2 more sources
The psychological aspects of electronic sports: Tips for sports psychologists
Professional competition in the field of videogames, known as electronic sports (esports), is rapidly growing and sport psychologists are considering providing support to optimize performance. However, psychologists doubt whether esports is an activity of their competence and players (gamers) and coaches know little about how psychologists can help ...
García Lanzo, Samuel +2 more
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E-SPORTS (ELECTRONIC SPORTS) FROM ISLAMIC PERSPECTIVE
E-Sports (Electronic Sports) is a phenomenon that is gaining popularity among the younger generation today. E-sports is an effective platform for developing and training mental and sensorimotor abilities especially in the coordination of human limbs. In the implementation of e-sports activities, there are various negative perceptions in the minds of ...
Mohd Yusra Abdullah +4 more
openaire +1 more source
Design and Analysis of Electronic Head Protector for Taekwondo Sports [PDF]
<p>Electronic point scoring systems (PSS) for vests are heavily relied upon in taekwondo. However, no classification and assessment of legal and illegal taekwondo techniques exist. This is also referred to as hit-validation and the objective of this research is to create an electronic helmet (eHelmet)forhit-validation ...
Fayez Qureshi, Sridhar Krishnan 0001
openaire +3 more sources
Esports: The Chess of the 21st Century
For many decades, researchers have explored the true potential of human achievement. The expertise field has come a long way since the early works of de Groot (1965) and Chase and Simon (1973).
Matthew A. Pluss +6 more
doaj +1 more source
Who uses running apps and sports watches? Determinants and consumer profiles of event runners' usage of running-related smartphone applications and sports watches. [PDF]
Individual and unorganized sports with a health-related focus, such as recreational running, have grown extensively in the last decade. Consistent with this development, there has been an exponential increase in the availability and use of electronic ...
Mark Janssen +4 more
doaj +1 more source
Electronic Marketing Reality in Elite Players in Iraq
The research aimed at identifying the reality of electronic marketing in elite athletes. The researchers used the descriptive method on (193) athletes from different sports; individual and team.
Riaad Ahmed Jwaad +1 more
doaj +1 more source

