E-Sports, Anxiety, Aggression and Psychological Well-being: A Cross-sectional Study [PDF]
Introduction: Electronic sports or e-sports is also known as online gaming, professional gaming, computer gaming. Nowadays E-sports has gained a lot of popularity in the area of research.
Lata Kumari, Usha Sharma, Sukhmani Singh
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Health risk behaviors among university students: the role of outdoor sports and electronic sports [PDF]
Purpose – Involvement of youth in electronic sports is increasing and outdoor sports are decreasing day by day. It not only affects their health but also leads them towards noncommunicable diseases.
Saima Anwar +2 more
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Sleep in Habitual Adult Video Gamers: A Systematic Review
Video gaming is a popular, globally recognized phenomenon, played recreationally or competitively as esports. Gaming is a typically sedentary nighttime activity; therefore, the potential to impact sleep and health is high.
Chadley Kemp +7 more
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Are Esports Players Inactive? A Systematic Review
As esports grow, public authorities have many concerns about the potential negative health effects of this “sedentary” practice. This work proposes a systematic review on the links between esports and physical activity (PA).
Voisin Nicolas +2 more
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There have been many different game designs that users find suitable and numerous devices on which various games can be played. The development of digital games over the last 30 years has led to the creation of electronic sports .
Beyza Yılmaz, Yasemin Özkan
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Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players
During the last two decades, esports, a highly competitive sporting activity, has gained increasing popularity. Both performance and competition in esports require players to have fine motor skills and physical and cognitive abilities in controlling and ...
Wei Zhuang, Keyi Yin, Yahua Zi, Yu Liu
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Feasibility of Implementing an Electronic Government System in Executive Sport Organizations of Iraq [PDF]
The purpose of this research was to analyze the implementation of E-government system in sport organizations in Iraq. The statistical population of the qualitative part based on thematic analysis approach included university sport management professors ...
Elham Akhavan +2 more
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Analysis of the impact of electronic sports on anxiety and biochemical factors of players
An obvious characteristic of computer games is stress, competition, and physiological alterations in the body. It is regarded as an important subject including those factors in e-sports, getting progressively popular in the digital era.
Savaş Ayhan
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Interactive Transporting and Accessibility Planning of Sports Events' Cities in Egypt, Port Said City as a Model [PDF]
INTRODUCTION: Global sports events witness progress in their organization and in their public and tourist turnout for their host country and require developing its infrastructure.
أحمد علي علي +1 more
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Participation Motivation Scale For E-Sports: Validity and Reliability Study (PMSES)
Electronic sports appeared in the world in the late 1970s and gained popularity in the 2000s. In Turkey, on the other hand, the popularity and the number of players have increased after 2008.
Oğuzhan Gül, Mehmet Gül, Recep Uzun
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