Beyond information seeking: a latent profile analysis of financial media repertoires and psychological motivations among Chinese users. [PDF]
Xiang Q.
europepmc +1 more source
ABSTRACT We investigated the Písečný vrch (Czech Republic), a site exploited for quartz mining in both prehistoric times and the 20th century. Due to their morphological similarity across all mining periods, the differentiation between pits with archaeological potential and recent ones is challenging.
Jan Fišer +5 more
wiley +1 more source
Psychological correlates of problematic short video use risk profiles: A latent profile and network analysis. [PDF]
Chen Y, Li J, Shan H, Zhong N, Zhao M.
europepmc +1 more source
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
When stress meets the feed: algorithmic curation, digital stress relief, and academic amotivation in the attention economy. [PDF]
Jin J, Song X, Sun L, Yi X, Zheng Q.
europepmc +1 more source
Escaping the lab: increasing motivation in the physics classroom through educational escape rooms
Martinez Ramírez, Elvira +4 more
openaire +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
A Stress-Induced Digital Escapism Framework for Understanding the Link Between Stress and Problematic Social Media Use. [PDF]
Yang H +4 more
europepmc +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Introjected regulation is the primary predictor of gaming disorder symptoms across WHO and APA criteria in a representative sample of Polish adolescents. [PDF]
Strojny P +5 more
europepmc +1 more source

