Results 11 to 20 of about 5,541 (196)
Effects of Electronic Sports on Community-Dwelling Older Adults With Mild Cognitive Impairment: A Randomized Controlled Study. [PDF]
ABSTRACT Aim Electronic sports (eSports) are sports in which multiple players compete in video games with a defined set of rules. This may have an impact on cognitive function or psychiatric symptoms in older adults with mild cognitive impairment (MCI); however, it has not been extensively studied.
Hayashi H +10 more
europepmc +2 more sources
Esports Clubs’ Work in Media Spaces: Distinctive Features [PDF]
On 7 May 2015, the term “esports” was officially added to one of the most extensive online English dictionaries “Dictionary.com.” The dictionary gives the following definition of the term “esports”: “competitive tournaments of video games, especially ...
Oleksandr Petryk +2 more
doaj +1 more source
Esports Fan Engagement: A Comparison of PC and Console Esports Team Fans
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sports, business, and technology. Given their prominent position, esports have received extensive media and academic attention.
Marcel Huettermann, Anthony D. Pizzo
doaj +1 more source
Background Recently, esports have been argued to impact esports players' health, particularly for those competing at higher levels. Esports are a relatively new phenomenon, and an inside perspective regarding esports players’ needs and experiences is ...
Ana Monteiro Pereira +5 more
doaj +1 more source
The Infancy of the Esports Industry as a Risk to its Sponsors
In less than 10 years, esports have turned into a global phenomenon with a large following that rivals the audience size of popular established sports. This has resulted in a massive influx of esports sponsors. However, because it appeared and evolved so
Bruno Duarte Abreu Freitas
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An exploration of esports fan identity, engagement practices, and motives
As esports continues to grow in popularity, it is important to evaluate esports viewers and the fan communities that form around esports. The present study surveyed esports fans (N = 174) to examine motives for watching esports, how those motives may ...
Joshua Barney, Natalie Pennington
doaj +1 more source
Adolescents can easily access esports betting sites and place bets using cash or skins. This descriptive cross-sectional study examined the characteristics of adolescent esports bettors and relationships between their esports betting, video gaming ...
Nerilee Hing +7 more
doaj +1 more source
ESports in Russia as a Marketing Object and Social Phenomenon
The article discusses the relatively new concept of computer sports. Computer sports (or eSports) have so far been studied mainly by representatives of business and marketing. The attention of researchers was mainly attracted by its target audience, both
Vladimir V. Solodnikov +1 more
doaj +1 more source
Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality.
Sascha Ketelhut +3 more
doaj +1 more source
Modern Approaches to the Preparation System of Masters in eSports [PDF]
The preconditions of the development of eSports are investigated and the content of Masters’ preparation in eSports is substantiated. Analysis of scientific and methodological literature, Internet data and methods of mathematical statistics were used as ...
Oksana Shynkaruk +8 more
doaj +1 more source

