Results 11 to 20 of about 1,423 (150)

Effects of Electronic Sports on Community-Dwelling Older Adults With Mild Cognitive Impairment: A Randomized Controlled Study. [PDF]

open access: yesGeriatr Gerontol Int
The effects of eSports on cognitive function and psychiatric symptoms in older adults with MCI could not be confirmed in this study. The potential of eSports to enhance cognition and alleviate psychiatric symptoms in older adults warrants further investigation through larger, rigorously designed studies to establish its efficacy.ABSTRACTAimElectronic ...
Hayashi H   +10 more
europepmc   +2 more sources

The Infancy of the Esports Industry as a Risk to its Sponsors

open access: yesScientific Annals of Economics and Business, 2023
In less than 10 years, esports have turned into a global phenomenon with a large following that rivals the audience size of popular established sports. This has resulted in a massive influx of esports sponsors. However, because it appeared and evolved so
Bruno Duarte Abreu Freitas
doaj   +1 more source

Physical Activity and Health Promotion in Esports and Gaming–Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon

open access: yesFrontiers in Sports and Active Living, 2021
Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality.
Sascha Ketelhut   +3 more
doaj   +1 more source

An exploration of esports fan identity, engagement practices, and motives

open access: yesTelematics and Informatics Reports, 2023
As esports continues to grow in popularity, it is important to evaluate esports viewers and the fan communities that form around esports. The present study surveyed esports fans (N = 174) to examine motives for watching esports, how those motives may ...
Joshua Barney, Natalie Pennington
doaj   +1 more source

ESports in Russia as a Marketing Object and Social Phenomenon

open access: yesСоциологическая наука и социальная практика, 2020
The article discusses the relatively new concept of computer sports. Computer sports (or eSports) have so far been studied mainly by representatives of business and marketing. The attention of researchers was mainly attracted by its target audience, both
Vladimir V. Solodnikov   +1 more
doaj   +1 more source

Modern Approaches to the Preparation System of Masters in eSports [PDF]

open access: yesSport Mont, 2021
The preconditions of the development of eSports are investigated and the content of Masters’ preparation in eSports is substantiated. Analysis of scientific and methodological literature, Internet data and methods of mathematical statistics were used as ...
Oksana Shynkaruk   +8 more
doaj   +1 more source

Esports players, got muscle? Competitive video game players’ physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls

open access: yesJournal of Sport and Health Science, 2022
Background: Esports players, like traditional athletes, practice for long hours and, thus, are vulnerable to the negative health effects of prolonged sitting.
Joanne DiFrancisco-Donoghue   +3 more
doaj   +1 more source

Esports Associations and the Pursuit of Legitimacy: Evidence From Germany

open access: yesFrontiers in Sports and Active Living, 2022
The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports.
Heiko Heidenreich   +3 more
doaj   +1 more source

Influencia de los deportes electrónicos sobre el apoyo social autopercibido

open access: yesRevista de Psicología Aplicada al Deporte y al Ejercicio Físico, 2019
En este estudio se investiga acerca de la influencia que puede ejercer practicar League of Legends (videojuego como deporte electrónico) sobre el apoyo social autopercibido.
Joaquín González Suárez
doaj   +1 more source

Esports Games in Elementary School: A Systematic Literature Review

open access: yesJOIV: International Journal on Informatics Visualization, 2023
Several studies have explored esports games, and few have examined esports games in elementary schools with a systematic literature review. This research explores articles on the concept, features, training, implementation, and impact of esports games in
Hamidulloh Ibda   +4 more
doaj   +1 more source

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