Results 11 to 20 of about 1,423 (150)
Effects of Electronic Sports on Community-Dwelling Older Adults With Mild Cognitive Impairment: A Randomized Controlled Study. [PDF]
The effects of eSports on cognitive function and psychiatric symptoms in older adults with MCI could not be confirmed in this study. The potential of eSports to enhance cognition and alleviate psychiatric symptoms in older adults warrants further investigation through larger, rigorously designed studies to establish its efficacy.ABSTRACTAimElectronic ...
Hayashi H +10 more
europepmc +2 more sources
The Infancy of the Esports Industry as a Risk to its Sponsors
In less than 10 years, esports have turned into a global phenomenon with a large following that rivals the audience size of popular established sports. This has resulted in a massive influx of esports sponsors. However, because it appeared and evolved so
Bruno Duarte Abreu Freitas
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Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality.
Sascha Ketelhut +3 more
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An exploration of esports fan identity, engagement practices, and motives
As esports continues to grow in popularity, it is important to evaluate esports viewers and the fan communities that form around esports. The present study surveyed esports fans (N = 174) to examine motives for watching esports, how those motives may ...
Joshua Barney, Natalie Pennington
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ESports in Russia as a Marketing Object and Social Phenomenon
The article discusses the relatively new concept of computer sports. Computer sports (or eSports) have so far been studied mainly by representatives of business and marketing. The attention of researchers was mainly attracted by its target audience, both
Vladimir V. Solodnikov +1 more
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Modern Approaches to the Preparation System of Masters in eSports [PDF]
The preconditions of the development of eSports are investigated and the content of Masters’ preparation in eSports is substantiated. Analysis of scientific and methodological literature, Internet data and methods of mathematical statistics were used as ...
Oksana Shynkaruk +8 more
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Background: Esports players, like traditional athletes, practice for long hours and, thus, are vulnerable to the negative health effects of prolonged sitting.
Joanne DiFrancisco-Donoghue +3 more
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Esports Associations and the Pursuit of Legitimacy: Evidence From Germany
The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports.
Heiko Heidenreich +3 more
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Influencia de los deportes electrónicos sobre el apoyo social autopercibido
En este estudio se investiga acerca de la influencia que puede ejercer practicar League of Legends (videojuego como deporte electrónico) sobre el apoyo social autopercibido.
Joaquín González Suárez
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Esports Games in Elementary School: A Systematic Literature Review
Several studies have explored esports games, and few have examined esports games in elementary schools with a systematic literature review. This research explores articles on the concept, features, training, implementation, and impact of esports games in
Hamidulloh Ibda +4 more
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