Results 21 to 30 of about 5,541 (196)
Background: Esports players, like traditional athletes, practice for long hours and, thus, are vulnerable to the negative health effects of prolonged sitting.
Joanne DiFrancisco-Donoghue +3 more
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Esports Associations and the Pursuit of Legitimacy: Evidence From Germany
The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports.
Heiko Heidenreich +3 more
doaj +1 more source
Influencia de los deportes electrónicos sobre el apoyo social autopercibido
En este estudio se investiga acerca de la influencia que puede ejercer practicar League of Legends (videojuego como deporte electrónico) sobre el apoyo social autopercibido.
Joaquín González Suárez
doaj +1 more source
Videojuegos violentos, violencia y variables relacionadas: estado del debate
Los videojuegos son una nueva forma de entretenimiento masivo que cada vez más personas encuadran dentro de una nueva forma de deporte. En esta revisión se trata de dilucidar cuál es el estado de debate acerca de la relación entre uso de videojuegos ...
Martín Jiménez Toribio
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This study addresses the multifaceted challenges faced by individuals with physical disabilities, encompassing health, economic, and social aspects. The sustainable development of societies hinges on the collective contributions of both disabled and ...
Mehmet Kartal
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Esports Games in Elementary School: A Systematic Literature Review
Several studies have explored esports games, and few have examined esports games in elementary schools with a systematic literature review. This research explores articles on the concept, features, training, implementation, and impact of esports games in
Hamidulloh Ibda +4 more
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Research background: At the beginning of this century, the eSports industry was not yet a major player although it already existed as a niche of video and computer games.
Block Sebastian, Haack Florian
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Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
While discussion and media coverage of esports (i.e., organized competitive video gaming) has dramatically increased since 2016, the use of esports by established consumer brands has not been emphasized in the sport marketing and sponsorship literature ...
Gawrysiak Joey +3 more
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eSports Fever in Iran: Examining Consumer Behaviors and Cultural Dynamics in eSports Consumption [PDF]
Purpose: Exploring Consumer Behaviors in eSports Consumption in Iran and its Implications for the Cultural Landscape.Methodology: This qualitative research employed a grounded theory approach to investigate Consumer Behaviors in eSports Consumption in ...
Rasool Norouzi Seyed Hossini
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Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has grown to provide professional and lucrative careers for those who reach the upper echelons.
Kabir Bubna +4 more
doaj +1 more source

