Results 21 to 30 of about 1,423 (150)
Research background: At the beginning of this century, the eSports industry was not yet a major player although it already existed as a niche of video and computer games.
Block Sebastian, Haack Florian
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Videojuegos violentos, violencia y variables relacionadas: estado del debate
Los videojuegos son una nueva forma de entretenimiento masivo que cada vez más personas encuadran dentro de una nueva forma de deporte. En esta revisión se trata de dilucidar cuál es el estado de debate acerca de la relación entre uso de videojuegos ...
Martín Jiménez Toribio
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Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
While discussion and media coverage of esports (i.e., organized competitive video gaming) has dramatically increased since 2016, the use of esports by established consumer brands has not been emphasized in the sport marketing and sponsorship literature ...
Gawrysiak Joey +3 more
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Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has grown to provide professional and lucrative careers for those who reach the upper echelons.
Kabir Bubna +4 more
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eSports Fever in Iran: Examining Consumer Behaviors and Cultural Dynamics in eSports Consumption [PDF]
Purpose: Exploring Consumer Behaviors in eSports Consumption in Iran and its Implications for the Cultural Landscape.Methodology: This qualitative research employed a grounded theory approach to investigate Consumer Behaviors in eSports Consumption in ...
Rasool Norouzi Seyed Hossini
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This study examined the perceptions and experiences of middle-aged and older adult participants in electronic sports (eSports) in Hong Kong (HK), China, by using the social marketing (SM) approach. This qualitative study applied SM approach to the design
Ka-Man Leung, William Chu
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Nas próximas páginas ocupo-me de algumas questões que se relacionam ao tema, considerando um campo teórico, a Teoria Crítica do Esporte, mas com especial atenção a um ponto que me parece fundamental, talvez insuficientemente discutido. Refiro-me à questão da técnica, objeto de dúvidas, equívocos e malentendidos, como recentemente foi destacado,1 mas ...
openaire +5 more sources
Objectives The interest for competitive esports is growing. Little is known regarding musculoskeletal (MSK) pain among esports athletes. We aimed to investigate (1) the prevalence of MSK pain, (2) the association between MSK pain and esports-related ...
Michael Skovdal Rathleff +5 more
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MEDIAÇÃO: ESPORTE RENDIMENTO E ESPORTE DA ESCOLA
Creio que faz-se necessário esclarecer que vejo o conjunto dos autores como progressistas, críticos, de esquerda, radicais ou como queiram ser denominados. Compartilham a crítica do esporte e da sociedade, o que não significa que sejam contra o esporte e a sociedade, e todos pretendem gerar algum tipo de mudança que aproxime o esporte real do ideal e ...
openaire +5 more sources
Esports Players’ Transition out of Esports: Is There Life After Esports?
The purpose of this study is to explore retired/retiring esports players’ experience of transitioning out of esports. To provide in-depth insights into esports players’ transition experiences that may contribute to young players being better prepared for their own transitions, a qualitative approach was applied and four retired professional esports ...
Hong, Hee Jung, Hong, Seung Han
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