Results 21 to 30 of about 2,833,553 (287)

Their memory:exploring veterans’ voices, virtual reality and collective memory [PDF]

open access: yes, 2019
This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veterans ...
Donald, Iain, Scott-Brown, Kenneth
core   +2 more sources

The development of the PET@home toolkit: An experience-based co-design method study. [PDF]

open access: yesInt J Nurs Stud Adv
The relevance of pets in long-term home care is increasingly recognised because of their effects on health outcomes in clients and the rising number of clients receiving long-term care at home (further referred to as clients receiving home care). Currently, there is a lack of supportive materials that address pet-related challenges within home care ...
Reniers PWA   +5 more
europepmc   +7 more sources

Experience-based Co-design and Healthcare Improvement: Realizing Participatory Design in the Public Sector [PDF]

open access: yesThe Design Journal, 2014
Over the last decade, growing attention has been paid to the potential value of design theory and practice in improving public services.
Donetto, Sara   +3 more
openaire   +2 more sources

The Feasibility and Acceptability of an Experience-Based Co-Design Approach to Reducing Domestic Abuse [PDF]

open access: yesSocieties, 2022
One means of reducing violence against people experiencing domestic abuse is to improve the pathway which they use to access help from the police and other services. In this paper we report and reflect on a project which contributes to violence reduction via a participatory approach to service improvement, focusing on this pathway. We describe the four
Shoshana Gander-Zaucker   +2 more
openaire   +2 more sources

Embracing Co-Design: A Case Study Examining How Community Partners Became Co-Creators

open access: yesEducation Sciences, 2023
Co-design increases the number of voices in a design project, which enhances the experience for all co-creators and produces a better product. A case study is presented of a ten-month co-design project-based learning experience between two engineering ...
Liam Murdock   +2 more
doaj   +1 more source

Participatory healthcare service design and innovation [PDF]

open access: yes, 2010
This paper describes the use of Experience Based Design (EBD), a participatory methodology for healthcare service design, to improve the outpatient service for older people at Sheffield Teaching Hospitals.
Bowen, Simon   +4 more
core   +1 more source

Personal Narratives in Technology Design: The Value of Sharing Older Adults’ Stories in the Design of Social Robots

open access: yesFrontiers in Robotics and AI, 2021
The storytelling lens in human-computer interaction has primarily focused on personas, design fiction, and other stories crafted by designers, yet informal personal narratives from everyday people have not been considered meaningful data, such as ...
Anastasia K. Ostrowski   +3 more
doaj   +1 more source

How was it for you? Experiences of participatory design in the UK health service [PDF]

open access: yes, 2013
Improving co-design methods implies that we need to understand those methods, paying attention to not only the effect of method choices on design outcomes, but also how methods affect the people involved in co-design.
Andy Dearden   +21 more
core   +1 more source

A Nurse-Led Family Support Intervention for Families Living With Cancer: An Experience-Based Co-Design Study. [PDF]

open access: yesJ Adv Nurs
ABSTRACT Aim To co‐design a nurse‐led family support intervention for patients with cancer and their family members. Design An intervention co‐design process ...
Azcárate-Cenoz N   +4 more
europepmc   +4 more sources

Co-creativity through play and game design thinking [PDF]

open access: yes, 2019
This article discusses the application of game design thinking as a learning process for scaffolding co-creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England ...
Arnab, Sylvester   +2 more
core   +1 more source

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