Results 251 to 260 of about 5,358,410 (308)

Designing A Successful HMD-Based Experience

Presence: Teleoperators and Virtual Environments, 1999
For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn their heads or talk to each other while wearing an HMD, putting on the equipment is hard, and people do not realize
Jeffrey S. Pierce   +3 more
openaire   +2 more sources

Salesforce Design with Experience-based Learning

SSRN Electronic Journal, 2001
This paper proposes and analyzes an integrated model of salesforce learning, product portfolio pricing and salesforce design. We consider a firm with a pool of sales representatives that is split into separate salesforces, one for each product. The salesforce assigned to each product is faced with an independent stream of sales leads.
SANJOG MISRA   +2 more
openaire   +1 more source

Gradient‐based criteria for sequential experiment design

Quality and Reliability Engineering International, 2021
AbstractComputer experiments are often used as inexpensive alternatives to real‐world experiments. Statistical metamodels of the computer model's input‐output behavior can be constructed to serve as approximations of the response surface of the real‐world system. The suitability of a metamodel depends in part on its intended use.
Collin B. Erickson   +3 more
openaire   +1 more source

Design of experiments for interpolation-based metamodels

Simulation Modelling Practice and Theory, 2014
Abstract A metamodel is a simplified mathematical description of a simulation model that represents the system’s input–output relationship with a function. In many situations, we may not need a single formula to describe the systems being simulated.
E. Jack Chen, Min Li 0010
openaire   +1 more source

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