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Quantifying a design process based on experiments

Journal of Systems and Software, 1989
The authors identify important factors that quantify the software design process, by which they mean the phase of software development that spans the specification and coding,. Through two experiments using student subjects. They identify the quality of the specification and programmer effort as important factors. >
Hideo Kudo   +3 more
openaire   +1 more source

Modern cluster design based on experiment and theory

Nature Reviews Chemistry, 2021
For decades, chemists have explored cluster compounds according to theoretical models that have proved too simplistic to accurately predict cluster properties, stabilities and functions. By incorporating molecular symmetry into existing cluster models, we can better study real polyatomic molecules and have new guidelines for their design. This symmetry-
Takamasa Tsukamoto   +3 more
openaire   +2 more sources

Design of Experience and Flow in Movement-Based Interaction

2008
Movement-based and exertion interfaces assume that their users move. Users have to perform exercises, they have to dance, they have to golf or football, or they want to train particular bodily skills. Many examples of those interfaces exist, sometimes asking for subtle interaction between user and interface and sometimes asking for ‘brute force ...
Anton Nijholt   +2 more
openaire   +2 more sources

Model‐based design of experiments for cellular processes

WIREs Systems Biology and Medicine, 2013
AbstractModel‐based design of experiments (MBDOE) assists in the planning of highly effective and efficient experiments. Although the foundations of this field are well‐established, the application of these techniques to understand cellular processes is a fertile and rapidly advancing area as the community seeks to understand ever more complex cellular
Ankush, Chakrabarty   +2 more
openaire   +2 more sources

An implementation system for designing computer-based experiments

Proceedings of the 1971 26th annual conference on -, 1971
LIS (Laboratory Implementation System) is a system for implementing experimental research designs in a computer-based behavioral science laboratory. The system is designed to support investigators in all phases of experiment development, from the initial conception, through prototype development, to data-gathering experimentation; the system design ...
Robert J. Meeker   +2 more
openaire   +1 more source

Experience-Based Design of Behaviors in Videogames

2008
Artificial intelligence in games is usually used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPC) of games is a cumbersome task that needs experienced designers. Amongst other activities, they design new behaviors in terms of perception and actuation over the environment.
Gonzalo Flórez Puga   +2 more
openaire   +1 more source

Markov Bases and Designed Experiments

2013
Markov bases first appeared in a 1998 work by Diaconis and Sturmfels (Ann Stat 26:363–397, 1998). In this paper, they considered the problem of estimating the p values for conditional tests for data summarized in contingency tables by Markov chain Monte Carlo methods; this is one of the fundamental problems in applied statistics. In this setting, it is
Satoshi Aoki, Akimichi Takemura
openaire   +1 more source

Adaptive Design of Experiments Based on Gaussian Processes

2015
We consider a problem of adaptive design of experiments for Gaussian process regression. We introduce a Bayesian framework, which provides theoretical justification for some well-know heuristic criteria from the literature and also gives an opportunity to derive some new criteria.
Evgeny Burnaev, Maxim Panov
openaire   +1 more source

Evolutionary design of agent-based simulation experiments

International Joint Conference on Autonomous Agents and Multiagent Systems, 2011
We present CASE (complex adaptive systems evolver), a framework devised to conduct the design of agent-based simulation experiments using evolutionary computation techniques. This framework enables one to optimize complex agent-based systems, to exhibit pre-specified behavior of interest, through the use of multi-objective evolutionary algorithms and ...
James Decraene   +5 more
openaire   +2 more sources

Schminky: The design of a caf� based digital experience

Personal and Ubiquitous Computing, 2003
This paper describes the design process and lessons learned from creating Schminky, a cafe-based digital experience. Schminky was developed as an experimental field trial to explore the role of pervasive computing. The game will be played by the general public for one week in the Watershed cafe in Bristol.
Josephine Reid   +3 more
openaire   +1 more source

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