Results 261 to 270 of about 5,358,410 (308)
Some of the next articles are maybe not open access.
Quantifying a design process based on experiments
Journal of Systems and Software, 1989The authors identify important factors that quantify the software design process, by which they mean the phase of software development that spans the specification and coding,. Through two experiments using student subjects. They identify the quality of the specification and programmer effort as important factors. >
Hideo Kudo +3 more
openaire +1 more source
Modern cluster design based on experiment and theory
Nature Reviews Chemistry, 2021For decades, chemists have explored cluster compounds according to theoretical models that have proved too simplistic to accurately predict cluster properties, stabilities and functions. By incorporating molecular symmetry into existing cluster models, we can better study real polyatomic molecules and have new guidelines for their design. This symmetry-
Takamasa Tsukamoto +3 more
openaire +2 more sources
Design of Experience and Flow in Movement-Based Interaction
2008Movement-based and exertion interfaces assume that their users move. Users have to perform exercises, they have to dance, they have to golf or football, or they want to train particular bodily skills. Many examples of those interfaces exist, sometimes asking for subtle interaction between user and interface and sometimes asking for ‘brute force ...
Anton Nijholt +2 more
openaire +2 more sources
Model‐based design of experiments for cellular processes
WIREs Systems Biology and Medicine, 2013AbstractModel‐based design of experiments (MBDOE) assists in the planning of highly effective and efficient experiments. Although the foundations of this field are well‐established, the application of these techniques to understand cellular processes is a fertile and rapidly advancing area as the community seeks to understand ever more complex cellular
Ankush, Chakrabarty +2 more
openaire +2 more sources
An implementation system for designing computer-based experiments
Proceedings of the 1971 26th annual conference on -, 1971LIS (Laboratory Implementation System) is a system for implementing experimental research designs in a computer-based behavioral science laboratory. The system is designed to support investigators in all phases of experiment development, from the initial conception, through prototype development, to data-gathering experimentation; the system design ...
Robert J. Meeker +2 more
openaire +1 more source
Experience-Based Design of Behaviors in Videogames
2008Artificial intelligence in games is usually used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPC) of games is a cumbersome task that needs experienced designers. Amongst other activities, they design new behaviors in terms of perception and actuation over the environment.
Gonzalo Flórez Puga +2 more
openaire +1 more source
Markov Bases and Designed Experiments
2013Markov bases first appeared in a 1998 work by Diaconis and Sturmfels (Ann Stat 26:363–397, 1998). In this paper, they considered the problem of estimating the p values for conditional tests for data summarized in contingency tables by Markov chain Monte Carlo methods; this is one of the fundamental problems in applied statistics. In this setting, it is
Satoshi Aoki, Akimichi Takemura
openaire +1 more source
Adaptive Design of Experiments Based on Gaussian Processes
2015We consider a problem of adaptive design of experiments for Gaussian process regression. We introduce a Bayesian framework, which provides theoretical justification for some well-know heuristic criteria from the literature and also gives an opportunity to derive some new criteria.
Evgeny Burnaev, Maxim Panov
openaire +1 more source
Evolutionary design of agent-based simulation experiments
International Joint Conference on Autonomous Agents and Multiagent Systems, 2011We present CASE (complex adaptive systems evolver), a framework devised to conduct the design of agent-based simulation experiments using evolutionary computation techniques. This framework enables one to optimize complex agent-based systems, to exhibit pre-specified behavior of interest, through the use of multi-objective evolutionary algorithms and ...
James Decraene +5 more
openaire +2 more sources
Schminky: The design of a caf� based digital experience
Personal and Ubiquitous Computing, 2003This paper describes the design process and lessons learned from creating Schminky, a cafe-based digital experience. Schminky was developed as an experimental field trial to explore the role of pervasive computing. The game will be played by the general public for one week in the Watershed cafe in Bristol.
Josephine Reid +3 more
openaire +1 more source

