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Designing A Successful HMD-Based Experience
Presence: Teleoperators and Virtual Environments, 1999For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn their heads or talk to each other while wearing an HMD, putting on the equipment is hard, and people do not realize
Jeffrey S. Pierce +3 more
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Salesforce Design with Experience-based Learning
SSRN Electronic Journal, 2001This paper proposes and analyzes an integrated model of salesforce learning, product portfolio pricing and salesforce design. We consider a firm with a pool of sales representatives that is split into separate salesforces, one for each product. The salesforce assigned to each product is faced with an independent stream of sales leads.
SANJOG MISRA +2 more
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Gradient‐based criteria for sequential experiment design
Quality and Reliability Engineering International, 2021AbstractComputer experiments are often used as inexpensive alternatives to real‐world experiments. Statistical metamodels of the computer model's input‐output behavior can be constructed to serve as approximations of the response surface of the real‐world system. The suitability of a metamodel depends in part on its intended use.
Collin B. Erickson +3 more
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Design of experiments for interpolation-based metamodels
Simulation Modelling Practice and Theory, 2014Abstract A metamodel is a simplified mathematical description of a simulation model that represents the system’s input–output relationship with a function. In many situations, we may not need a single formula to describe the systems being simulated.
E. Jack Chen, Min Li 0010
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Quantifying a design process based on experiments
Journal of Systems and Software, 1989The authors identify important factors that quantify the software design process, by which they mean the phase of software development that spans the specification and coding,. Through two experiments using student subjects. They identify the quality of the specification and programmer effort as important factors. >
Hideo Kudo +3 more
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Modern cluster design based on experiment and theory
Nature Reviews Chemistry, 2021For decades, chemists have explored cluster compounds according to theoretical models that have proved too simplistic to accurately predict cluster properties, stabilities and functions. By incorporating molecular symmetry into existing cluster models, we can better study real polyatomic molecules and have new guidelines for their design. This symmetry-
Takamasa Tsukamoto +3 more
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Experience-Based Design of Behaviors in Videogames
2008Artificial intelligence in games is usually used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPC) of games is a cumbersome task that needs experienced designers. Amongst other activities, they design new behaviors in terms of perception and actuation over the environment.
Gonzalo Flórez Puga +2 more
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Design of Experience and Flow in Movement-Based Interaction
2008Movement-based and exertion interfaces assume that their users move. Users have to perform exercises, they have to dance, they have to golf or football, or they want to train particular bodily skills. Many examples of those interfaces exist, sometimes asking for subtle interaction between user and interface and sometimes asking for ‘brute force ...
Anton Nijholt +2 more
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Model‐based design of experiments for cellular processes
WIREs Systems Biology and Medicine, 2013AbstractModel‐based design of experiments (MBDOE) assists in the planning of highly effective and efficient experiments. Although the foundations of this field are well‐established, the application of these techniques to understand cellular processes is a fertile and rapidly advancing area as the community seeks to understand ever more complex cellular
Ankush, Chakrabarty +2 more
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