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Rational Play in Extensive-Form Games
We argue in favor of a departure from the equilibrium approach in game theory towards the less ambitious goal of describing only the actual behavior of rational players.
Giacomo Bonanno
doaj +5 more sources
Extensive-form games and strategic complementarities [PDF]
I prove the subgame-perfect equivalent of the basic result for Nash equilibria in normal-form games of strategic complements: the set of subgame-perfect equilibria is a nonempty, complete lattice—in particular, subgame-perfect Nash equilibria exist.
Echenique, Federico
core +7 more sources
Self-confirming Games: Unawareness, Discovery, and Equilibrium [PDF]
Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play.
Burkhard C. Schipper
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Computational Extensive-Form Games [PDF]
We define solution concepts appropriate for computationally bounded players playing a fixed finite game. To do so, we need to define what it means for a \emph{computational game}, which is a sequence of games that get larger in some appropriate sense, to
Halpern, Joseph Y. +2 more
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Consistent Beliefs in Extensive Form Games [PDF]
We introduce consistency of beliefs in the space of hierarchies of conditional beliefs (Battigalli and Siniscalchi) and use it to provide epistemic conditions for equilibria in finite multi-stage games with observed actions.
Paulo Barelli
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Comparative analysis of extensive form zero sum game algorithms for Poker like games. [PDF]
The resolution of extensive-form zero-sum games is a fundamental challenge in computational game theory, addressed through various algorithms, each with unique strengths and limitations.
Keshavarzi B, Navidi H.
europepmc +2 more sources
An Evaluation of the Factors Related to Internet Gaming Disorder in Young Adults [PDF]
Background: Game addiction is a growing problem all over the world. The present study aimed to evaluate the prevalence and psychological, social, and behavioral effects of internet gaming disorder (IGD) on young adults.
Egemen Ünal +2 more
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We introduce a non-cooperative game model in which players’ decision nodes are partially ordered by a dependence relation, which directly captures informational dependencies in the game. In saying that a decision node v is dependent on decision nodes v1,…
Valeria Zahoransky +3 more
doaj +1 more source
Evolutionary Stable Strategies in Multistage Games
Direct ESS has some disadvantages, which are seen even in the case of repeated games when the sequence of stage ESSs may not constitute the direct ESS in the repeated game.
Leon A. Petrosyan, Xiuxiu Liu
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Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in games. Virtual Reality offers new possibilities to enable people to play games but also comes with new challenges for accessibility.
Fiona Heilemann +2 more
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