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A Lower Bound on Swap Regret in Extensive-Form Games
arXiv.orgRecent simultaneous works by Peng and Rubinstein [2024] and Dagan et al. [2024] have demonstrated the existence of a no-swap-regret learning algorithm that can reach $\epsilon$ average swap regret against an adversary in any extensive-form game within $m^
Constantinos Daskalakis +4 more
semanticscholar +1 more source
LiteEFG: An Efficient Python Library for Solving Extensive-form Games
arXiv.orgLiteEFG is an efficient library with easy-to-use Python bindings, which can solve multiplayer extensive-form games (EFGs). LiteEFG enables the user to express computation graphs in Python to define updates on the game tree structure.
Mingyang Liu +2 more
semanticscholar +1 more source
On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games
Neural Information Processing SystemsFirst-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be ...
Zhiyuan Fan +2 more
semanticscholar +1 more source
2019
There are other ways to represent games, and so we show how to adapt the coordinate system. (Readers more interested in normal form games with more players could jump ahead to the next chapter.) In a single-shot normal form game, it is standard to assume that each player makes their strategic choices simultaneously, or, at least, without knowledge of ...
Daniel T. Jessie, Donald G. Saari
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There are other ways to represent games, and so we show how to adapt the coordinate system. (Readers more interested in normal form games with more players could jump ahead to the next chapter.) In a single-shot normal form game, it is standard to assume that each player makes their strategic choices simultaneously, or, at least, without knowledge of ...
Daniel T. Jessie, Donald G. Saari
openaire +1 more source
International Conference on Machine Learning
Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often
Boning Li, Zhixuan Fang, Longbo Huang
semanticscholar +1 more source
Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often
Boning Li, Zhixuan Fang, Longbo Huang
semanticscholar +1 more source
Balancing risk and reward: CFRRA for extensive-form games
Other ConferencesIn the field of game theory, rationality has traditionally been equated with the maximization of expected payoffs. However, in real-world scenarios, players often have different degrees of risk aversion, requiring a more suitable approach.
Yiyan Xu
semanticscholar +1 more source
Efficient $\Phi$-Regret Minimization with Low-Degree Swap Deviations in Extensive-Form Games
Neural Information Processing SystemsRecent breakthrough results by Dagan, Daskalakis, Fishelson and Golowich [2023] and Peng and Rubinstein [2023] established an efficient algorithm attaining at most $\epsilon$ swap regret over extensive-form strategy spaces of dimension $N$ in $N^{\tilde ...
B. Zhang +3 more
semanticscholar +1 more source
The Value of Recall in Extensive-Form Games
AAAI Conference on Artificial IntelligenceImperfect-recall games—in which players may forget previously acquired information—have found many practical applications, ranging from game abstractions to team games and testing AI agents.
Ratip Emin Berker +4 more
semanticscholar +1 more source
Economic Theory, 2011
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Alós-Ferrer, Carlos, Ritzberger, Klaus
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zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Alós-Ferrer, Carlos, Ritzberger, Klaus
openaire +4 more sources
2021
This chapter on games in extensive form is a convex combination of chapter III (on extensive-form decisions) and chapter X (on games in strategic form). We consider games of (nearly) perfect information without moves by nature.
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This chapter on games in extensive form is a convex combination of chapter III (on extensive-form decisions) and chapter X (on games in strategic form). We consider games of (nearly) perfect information without moves by nature.
openaire +1 more source

