Results 141 to 150 of about 1,233,375 (277)

NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid   +4 more
wiley   +1 more source

Fluid Approximations for a Processor-sharing Queue

open access: yes, 1996
This paper studies the fluid approximation, also known as the functional strong lawof -large-numbers, for a GI/G/1 queue under a processor-sharing service discipline.
Offer Kella, Hong Chen, Gideon Weiss
core  

Do Graph Drawing Aesthetics Matter for AI? A Replication of Foundational Studies in Graph Readability

open access: yesComputer Graphics Forum, EarlyView.
Abstract Graph drawing aesthetics have traditionally been optimized for human readers, leading to well‐established principles such as reducing edge crossings, enhancing symmetry, and minimizing bends. These criteria shape layout algorithms and define what “readability” means in network visualization.
Sara Di Bartolomeo   +5 more
wiley   +1 more source

Clusterix: A Hybrid Visualization Model for Hierarchically Clustered Networks

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce Clusterix, a novel hybrid visualization model for representing hierarchically clustered networks, which also supports directed and weighted edges. Clusterix offers an integrated view of both the network and its full cluster hierarchy by compactly visualizing the cluster inclusion tree enriched with links of the network.
Carla Binucci   +6 more
wiley   +1 more source

Differentiable Randers‐Finsler Eikonal Solvers

open access: yesComputer Graphics Forum, EarlyView.
Abstract Fast and differentiable solvers for anisotropic and asymmetric distance fields are a key primitive in geometry processing, enabling gradient‐based optimization over metrics, drift fields, and downstream objectives that depend on geodesic distances and geodesics.
Barak Gahtan   +2 more
wiley   +1 more source

Feedback fluid queues with multiple thresholds

open access: yes, 2016
Ayrık sıra sistemlerinde paket veya iş olarak erişen iş yükü, akışkan kuyruk sistemlerinde sıvıakışı gibi erişir. Bu akışın hızı bir sürekli zaman Markov zinciri tarafından belirlenir. Kabaca,akışkan kuyruk sistemleri birinci ve ikinci derece olmak üzere iki gruba ayrılır.
openaire   +2 more sources

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