Results 151 to 160 of about 121,959 (274)
Understanding Neurodegenerative Diseases From the −Omics Perspective: Lessons Learnt
As the population ages, certain neurodegenerative diseases (NDs) are becoming a major health issue. For this reason, this review will focus on the most common ND with onset after 65 years old; Alzheimer's disease, Parkinson's disease, Lewy body dementia, and frontotemporal dementia.
Laura Ibanez +5 more
wiley +1 more source
Gaming disorder in the ICD-11: the state of the game. [PDF]
Musetti A +3 more
europepmc +1 more source
Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers [PDF]
Campbell, J. +4 more
core +1 more source
A Review on Magnesium Based Metal Hydrides for Thermal Energy Storage Systems
ABSTRACT The hydrogen storage in metal hydrides is an imminent, innovative, and environmentally beneficial approach that offers benefits for example, an ample amount of storage and elasticity in terms of thermodynamics necessary for hydrogen absorption and release.
Asif Nizam +3 more
wiley +1 more source
Editorial: Extremism in games. [PDF]
Kowert R, Lakhani S, Steinkuehler C.
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Remote collaboration in virtual reality induces physiological synchrony comparable to face-to-face interaction. [PDF]
Streuber S +3 more
europepmc +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Associations between different types of screen-based sedentary behavior and sleep among Chinese children and adolescents. [PDF]
Chen W, Xue Q, Zhang J, Wang Q, Guo M.
europepmc +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source

