Editorial: Extremism in games. [PDF]
Kowert R, Lakhani S, Steinkuehler C.
europepmc +1 more source
Promoting engagement in embryology through gamified student‐developed small group sessions
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram +2 more
wiley +1 more source
Immersive virtual reality assessments of working memory and psychomotor skills: A comparison between immersive and non-immersive assessments. [PDF]
Kourtesis P, Lizarraga A, MacPherson SE.
europepmc +1 more source
NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter +3 more
wiley +1 more source
"Play as a Nazi prison guard": childhood and adolescent exposure to online extremist materials in online gaming environments. [PDF]
Hutchinson J +7 more
europepmc +1 more source
SpartanAnatomy.org: Evaluating a new interactive neuroradiology tool for early medical education
Abstract Teaching neuroanatomy through the lens of magnetic resonance imaging (MRI) offers medical students a strong foundation for success. However, many existing MRI learning resources lack interactivity and user‐friendliness, require payment, or include an overwhelming number of labeled structures.
Halie Kerver +3 more
wiley +1 more source
Integrating cannabis and gaming: re-evaluating their business intersection. [PDF]
Durrett R +4 more
europepmc +1 more source
Personal Investigator: A Therapeutic 3D Game for Adolescent Psychotherapy [PDF]
Coyle, David +4 more
core +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Remote collaboration in virtual reality induces physiological synchrony comparable to face-to-face interaction. [PDF]
Streuber S +3 more
europepmc +1 more source

