Differential associations between distinct facets of empathy, engaged gaming, and problematic gaming behaviours. [PDF]
Compton SAH, Mitchell DGV.
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ABSTRACT Building on dynamic capabilities theory, this paper develops a conceptual model explaining how organizations pursue eco‐innovation. Drawing on in‐depth interviews with sustainability and innovation managers across diverse industries, the study provides rich empirical insights into the drivers of eco‐innovation.
Maria Cristina Zaccone, Matteo Pedrini
wiley +1 more source
Coping, escapism, and fantasy motives and depression symptoms mediate the relationship between emotion dysregulation and gaming disorder. [PDF]
Bäcklund C +5 more
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Immersive virtual reality assessments of working memory and psychomotor skills: A comparison between immersive and non-immersive assessments. [PDF]
Kourtesis P, Lizarraga A, MacPherson SE.
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Impact of an Intradialytic Nonimmersive Virtual Reality Platform on Functional Capacity: The GoodRENal Pilot Feasibility Study. [PDF]
Segura-Orti E +14 more
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Evaluating and Classifying Gentleness in VR-Based Surgical Simulation: A VR + fNIRS Study. [PDF]
Sanli S, Keles HO.
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Editorial: Extremism in games. [PDF]
Kowert R, Lakhani S, Steinkuehler C.
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Academic burnout and internet gaming disorder in Chinese adolescents: The chain mediating roles of depressive symptoms and negative attentional bias. [PDF]
Li Y, Wang Y, Zhu J, Jia L, Lu G.
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