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The Future of Augmented Reality Gaming

2007
Entertainment systems are one of the successful utilisations of augmented reality technologies to real world applications. This chapter provides my personal insights into the future directions of the use of augmented reality with gaming applications. This chapter explores a number of advances in technologies that may enhance augmented reality gaming ...
Bruce H Thomas
exaly   +2 more sources

Future Public Parks: Integrating Facilities for Locative Augmented Reality Games

Journal of Advanced Research in Applied Sciences and Engineering Technology, 2023
Contemporary youth culture has caused public parks to be used as locations for them to play Locative Augmented Reality Games (LARG). Nevertheless, the existing public parks were not designed for LARG, which requires wide space for youth to have rigorous physical activities and movement.
null Fadzidah Abdullah   +2 more
openaire   +1 more source

The future of digital space: Gaming, virtual reality, and metaversal thinking

Dialogues in Human Geography, 2023
The accelerated post-Covid expansion of online worlds presents an unprecedented move of people into real-time interactive digital spaces. What does this change mean for the future of geography as a discipline? At this critical juncture, there is potential to rethink the position of the digital in geographical thought and praxis – to move beyond ...
openaire   +1 more source

IMPLEMENTATION OF VIRTUAL AND AUGMENTED REALITY TECHNOLOGIES, GAME SIMULATORS FOR FUTURE SPECIALISTS’ TRAINING

Трансформаційна економіка, 2023
The article presents the outcomes of the research of virtual and augmented reality technologies percularities and the possibility of their implementation in the educational process. The main reasons and technologies of virtual reality in the field of information technologies are determined. The analysis of virtual reality programs has been carried out.
openaire   +1 more source

Virtual Reality and the Future of Interactive Games

1994
The field of entertainment has become the most popular and most commercially successful application of virtual reality technology. With several VR games already on the market, more than a dozen firms in the process of producing entertainment applications, and several dozen more at the stage of actively pursuing entertainment possibilities, this is an ...
Warren Giles   +2 more
openaire   +1 more source

Do You Feel Like Flying? A Study of Flying Perception in Virtual Reality for Future Game Development

IEEE Computer Graphics and Applications, 2020
Being able to fly is still a dream. Till today, it is only possible with heavy use of technology. Video games incorporated flying as a fancy way of movement inspired by mythical creatures, gods, and fantasies. In virtual reality (VR), with its deep immersion, the avatar control, especially for flying, is still performed by physical controllers that do ...
Soroosh Mashal   +2 more
openaire   +2 more sources

Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?

2010
Backed by a large consumer market, entertainment and education applications have spurred developments in the fields of real-time rendering and interactive computer graphics. Relying on Computer Graphics methodologies, Virtual Reality and Augmented Reality benefited indirectly from this; however, there is no large scale demand for VR and AR in gaming ...
Ralf Dörner 0001   +2 more
openaire   +1 more source

Integrating Virtual Reality with 3D Modeling for Interactive Architectural Visualization and Photorealistic Simulation: A Direction for Future Smart Construction Design Using a Game Engine

2021
The objective of this paper is to present our investigation on contemporary applications of game design in architectural visualization, urban planning, and to address the problems of traditional methods specifically in terms of interactivity and visualization.
Arvin David   +3 more
openaire   +1 more source

Designing the future of collaborative workplace systems

Proceedings of the 2011 iConference, 2011
Alternate reality games (ARGs) represent a unique form of group collaboration. A careful comparison of ARGs to more traditional collaborative systems reveals areas for innovation in tools to support ad-hoc teaming. This comparison specifically focuses on processes of group formation, task management, information discovery and collective storytelling ...
David Gurzick   +5 more
openaire   +1 more source

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