Results 11 to 20 of about 8,992 (254)
Future Trends of Virtual, Augmented Reality, and Games for Health [PDF]
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in
Ma, Minhua +2 more
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Augmented Reality, Serious Games and Picture Exchange Communication System for People with ASD: Systematic Literature Review and Future Directions [PDF]
For people with Autism Spectrum Disorder (ASD), using technological tools, such as augmented reality (AR) and serious games remain a new and unexplored option. To attract people with ASD who have communicative, social, emotional and attention deficit disorders to behavioral treatments, an attractive environment is needed that ensures continuity during ...
Haneen Almurashi +5 more
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Systematic review and meta-analysis of augmented reality in medicine, retail, and games
This paper presents a detailed review of the applications of augmented reality (AR) in three important fields where AR use is currently increasing.
Pranav Parekh +3 more
doaj +1 more source
BackgroundEarly rehabilitative mobilization for adolescents is safe and feasible. However, there is a lack of published rehabilitation strategies and treatments that can maximize engagement and outcomes among adolescents in the pediatric intensive care ...
Lai, Byron +5 more
doaj +1 more source
Research on the Pricing Strategy of Mobile Game Props [PDF]
In this paper, author will discuss pricing strategies for in-game items in mobile games and their significance within the gaming industry. Its market grows rapidly, and in-game items have become the primary source of income for companies.
Huang Yihan
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Sex differences are repeatedly observed in spatial cognition tasks. However, the role of environmental factors such as gaming experience remains unclear.
Claudia van Dun +5 more
doaj +1 more source
Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional environment that has entered our lives, particularly for gaming. Lately, it has been permeating into many aspects of our everyday life, such as exercise.
Evlalia Touloudi +4 more
doaj +1 more source
Experiencing the impossible and creativity: a targeted literature review [PDF]
Previous work suggests that unexpected and surprising experiences (e.g., living in another culture or looking at surreal images) promotes creative thinking.
Richard Wiseman, Caroline Watt
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Background Robotic therapy and serious gaming support motor learning in neurorehabilitation. Traditional monitor-based gaming outputs cannot adequately represent the third dimension, whereas virtual reality headsets lack the connection to the real world.
Alexandra Charlotte de Crignis +7 more
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The aim of the study is to identify, map and assess the maturity and impact level of the specific energy-oriented economy and other SMART management concepts and social, technological, finance (economical), environmental, and communication (S.T.F.E.C.) trends which arose from the dynamic development and spread of the Industry 4.0 revolution on ...
Anna Adamik +2 more
openaire +2 more sources

