Results 21 to 30 of about 9,015 (255)
Newest findings on gaming addiction treatment
Background: With introduction of new technologies, mainly computers and internet, the lives of societies are being transferred more often to virtual reality. What happens to be one of the greatest achievements of human kind, being able to archive all of
Maria Golebiowska, Beata Golebiowska
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Virtual reality (VR) gaming is promising in sustaining children’s participation during intensive physical rehabilitation. This study investigated how integration of a custom active serious gaming with a robot-motorized elliptical impacted children’s ...
Chun-Kai Huang +5 more
doaj +1 more source
Playing Closer: Using Virtual Reality to Measure Approach Bias of Internet Gaming Disorder
Playing online games is gradually becoming mainstream entertainment, but some people may develop Internet gaming disorder (IGD). Like other behavioral addictive diseases, one of the main characteristics of IGD is a craving for games, which also makes ...
Wen Wei +4 more
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Immerse: Game Engines for Audio-Visual Art in the Future of Ubiquitous Mixed Reality
Through the context of the mixed-reality performance work ‘IMMERSE’, this paper discusses the use of game engines as a practical medium for the creation of audio-visual art. The game engine’s metaphorical and spatial consistency with reality, flexible deployment options and capacity for highfidelity graphics make them a perfect tool for constructing ...
Hughes, Matthew +5 more
openaire +2 more sources
The Combination of Artificial Intelligence and Extended Reality: A Systematic Review
Artificial intelligence (AI) and extended reality (XR) differ in their origin and primary objectives. However, their combination is emerging as a powerful tool for addressing prominent AI and XR challenges and opportunities for cross-development.
Dirk Reiners +3 more
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DRAMATIC CREATIVITY AS A MEANS OF TEACHING FUTURE PRIMARY TEACHERS TO CREATE A DIDACTIC GAME REALITY
The article actualizes the problem of future primary school teachers' skills formation to use plays in educational activities. The purpose of the study is to substantiate the principles of teaching future primary school teachers to create a didactic play reality.
Leshchenko, Maria, Khimchuk, Liliana
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Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
Organic Materials of Tomorrow: Horizons of Artificial Intelligence
This review examines machine learning techniques accelerating the discovery of organic semiconductors by linking molecular structure to properties. Key methods include graph neural networks, generative models, and active learning. Applications to organic photovoltaics demonstrate practical impact.
Harold Mena +3 more
wiley +1 more source
In 2010, the online forecasting game Urgent Evoke, produced by Jane McGonigal, former Director of Gaming at the Institute for the Future and the World Bank Institute, elicited praise by gaming critics as a model for “serious gaming.” The game promised to
Lonny J. Avi Brooks +2 more
doaj +1 more source
Educational Futures Investment Game Based on Augmented Reality
Investments are an important aspect of the financial lives of individuals and society as a whole. One example is futures investment, Investment education is crucial because there are still many people who do not understand the concepts of investment, risk, and financial management, which can result in less wise financial decisions.
Edward Winata Sugianto Putra +2 more
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