Results 21 to 30 of about 8,992 (254)

Newest findings on gaming addiction treatment

open access: yesJournal of Education, Health and Sport, 2018
Background: With introduction of new technologies, mainly computers and internet, the lives of societies are being transferred more often to virtual reality. What happens to be one of the greatest achievements of human kind, being able to archive all of
Maria Golebiowska, Beata Golebiowska
doaj   +3 more sources

Combining a non-immersive virtual reality gaming with motor-assisted elliptical exercise increases engagement and physiologic effort in children

open access: yesFrontiers in Virtual Reality, 2022
Virtual reality (VR) gaming is promising in sustaining children’s participation during intensive physical rehabilitation. This study investigated how integration of a custom active serious gaming with a robot-motorized elliptical impacted children’s ...
Chun-Kai Huang   +5 more
doaj   +1 more source

Playing Closer: Using Virtual Reality to Measure Approach Bias of Internet Gaming Disorder

open access: yesBehavioral Sciences, 2023
Playing online games is gradually becoming mainstream entertainment, but some people may develop Internet gaming disorder (IGD). Like other behavioral addictive diseases, one of the main characteristics of IGD is a craving for games, which also makes ...
Wen Wei   +4 more
doaj   +1 more source

Immerse: Game Engines for Audio-Visual Art in the Future of Ubiquitous Mixed Reality

open access: yes, 2020
Through the context of the mixed-reality performance work ‘IMMERSE’, this paper discusses the use of game engines as a practical medium for the creation of audio-visual art. The game engine’s metaphorical and spatial consistency with reality, flexible deployment options and capacity for highfidelity graphics make them a perfect tool for constructing ...
Hughes, Matthew   +5 more
openaire   +2 more sources

The Combination of Artificial Intelligence and Extended Reality: A Systematic Review

open access: yesFrontiers in Virtual Reality, 2021
Artificial intelligence (AI) and extended reality (XR) differ in their origin and primary objectives. However, their combination is emerging as a powerful tool for addressing prominent AI and XR challenges and opportunities for cross-development.
Dirk Reiners   +3 more
doaj   +1 more source

DRAMATIC CREATIVITY AS A MEANS OF TEACHING FUTURE PRIMARY TEACHERS TO CREATE A DIDACTIC GAME REALITY

open access: yesAesthetics and Ethics of Pedagogical Action, 2020
The article actualizes the problem of future primary school teachers' skills formation to use plays in educational activities. The purpose of the study is to substantiate the principles of teaching future primary school teachers to create a didactic play reality.
Leshchenko, Maria, Khimchuk, Liliana
openaire   +3 more sources

Feasibility and Tolerability of Performing Portable MRI for Neurological Disorders in an Outpatient Neurology Clinic: A Prospective Cohort

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Background Accessing brain magnetic resonance imaging (MRI) can be challenging, especially for underserved patients, which may lead to disparities in neurological diagnosis. Method This mixed‐methods study enrolled adults with one of four neurological disorders: mild cognitive impairment or dementia of the Alzheimer type, multiple sclerosis ...
Maya L. Mastick   +19 more
wiley   +1 more source

Texoskeletons: Developing the Fundamental Technologies for Creating Intelligent Soft Robotic Clothing With Integrated 1D Sensors and Actuators

open access: yesAdvanced Functional Materials, EarlyView.
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak   +19 more
wiley   +1 more source

From Territorial to Temporal Ambitions: The Politics of Time and Imagination in Massive Multiplayer Online Forecasting Games

open access: yesSocial Media + Society, 2015
In 2010, the online forecasting game Urgent Evoke, produced by Jane McGonigal, former Director of Gaming at the Institute for the Future and the World Bank Institute, elicited praise by gaming critics as a model for “serious gaming.” The game promised to
Lonny J. Avi Brooks   +2 more
doaj   +1 more source

Educational Futures Investment Game Based on Augmented Reality

open access: yesJournal of Business and Technology
Investments are an important aspect of the financial lives of individuals and society as a whole. One example is futures investment, Investment education is crucial because there are still many people who do not understand the concepts of investment, risk, and financial management, which can result in less wise financial decisions.
Edward Winata Sugianto Putra   +2 more
openaire   +1 more source

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