Results 241 to 250 of about 121,959 (274)

Annual Reports to the ESA Council ESA 110th Annual Meeting July, 2025

open access: yes
The Bulletin of the Ecological Society of America, EarlyView.
wiley   +1 more source
Some of the next articles are maybe not open access.

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The future of digital space: Gaming, virtual reality, and metaversal thinking

Dialogues in Human Geography, 2023
The accelerated post-Covid expansion of online worlds presents an unprecedented move of people into real-time interactive digital spaces. What does this change mean for the future of geography as a discipline? At this critical juncture, there is potential to rethink the position of the digital in geographical thought and praxis – to move beyond ...
openaire   +1 more source

IMPLEMENTATION OF VIRTUAL AND AUGMENTED REALITY TECHNOLOGIES, GAME SIMULATORS FOR FUTURE SPECIALISTS’ TRAINING

Трансформаційна економіка, 2023
The article presents the outcomes of the research of virtual and augmented reality technologies percularities and the possibility of their implementation in the educational process. The main reasons and technologies of virtual reality in the field of information technologies are determined. The analysis of virtual reality programs has been carried out.
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Virtual Reality and the Future of Interactive Games

1994
The field of entertainment has become the most popular and most commercially successful application of virtual reality technology. With several VR games already on the market, more than a dozen firms in the process of producing entertainment applications, and several dozen more at the stage of actively pursuing entertainment possibilities, this is an ...
Warren Giles   +2 more
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Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?

2010
Backed by a large consumer market, entertainment and education applications have spurred developments in the fields of real-time rendering and interactive computer graphics. Relying on Computer Graphics methodologies, Virtual Reality and Augmented Reality benefited indirectly from this; however, there is no large scale demand for VR and AR in gaming ...
Ralf Dörner   +2 more
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Balancing Reality, Meaning, and Play: The case of a digital game about the Swiss food system. A reflection on Foodscape’s design journey and its lessons for future serious games

GAIA - Ecological Perspectives for Science and Society
Serious games are attractive educational tools for introducing students, and a broader audience, to complex sustainability challenges. How to design a serious game that continues to be used in practice is a common question. Here, we share the lessons we learned during the interdisciplinary design process.How to design an educational, serious game on ...
Alice H. Aubert   +6 more
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The Present And Future Of Virtual and Augmented Reality In Geotechnical Engineering: This Technology Has Gone Way Beyond Gaming!

GEOSTRATA Magazine, 2019
One of the greatest challenges with subsurface construction has always been our relative inability to visualize underground conditions that are often comprised of spatially variable soil and rock strata, existing utilities, and complex foundations. In recent years, however, advances in computer science, virtual reality (VR), and augmented reality (AR ...
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