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The longitudinal relationship between school climate and Internet gaming addiction among Chinese children: a moderated mediation model. [PDF]
Wei C, Xu Q.
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A Narrative Review of Digital Addiction and Health: A New Challenge for Modern Medicine. [PDF]
Patel DG +3 more
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The effect of cumulative ecological risk on migrant children's Internet game addiction: a moderated mediation model. [PDF]
Lin Z, Zha Y.
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Annual Reports to the ESA Council ESA 110th Annual Meeting July, 2025
The Bulletin of the Ecological Society of America, EarlyView.
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The future of digital space: Gaming, virtual reality, and metaversal thinking
Dialogues in Human Geography, 2023The accelerated post-Covid expansion of online worlds presents an unprecedented move of people into real-time interactive digital spaces. What does this change mean for the future of geography as a discipline? At this critical juncture, there is potential to rethink the position of the digital in geographical thought and praxis – to move beyond ...
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Трансформаційна економіка, 2023
The article presents the outcomes of the research of virtual and augmented reality technologies percularities and the possibility of their implementation in the educational process. The main reasons and technologies of virtual reality in the field of information technologies are determined. The analysis of virtual reality programs has been carried out.
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The article presents the outcomes of the research of virtual and augmented reality technologies percularities and the possibility of their implementation in the educational process. The main reasons and technologies of virtual reality in the field of information technologies are determined. The analysis of virtual reality programs has been carried out.
openaire +1 more source
Virtual Reality and the Future of Interactive Games
1994The field of entertainment has become the most popular and most commercially successful application of virtual reality technology. With several VR games already on the market, more than a dozen firms in the process of producing entertainment applications, and several dozen more at the stage of actively pursuing entertainment possibilities, this is an ...
Warren Giles +2 more
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2010
Backed by a large consumer market, entertainment and education applications have spurred developments in the fields of real-time rendering and interactive computer graphics. Relying on Computer Graphics methodologies, Virtual Reality and Augmented Reality benefited indirectly from this; however, there is no large scale demand for VR and AR in gaming ...
Ralf Dörner +2 more
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Backed by a large consumer market, entertainment and education applications have spurred developments in the fields of real-time rendering and interactive computer graphics. Relying on Computer Graphics methodologies, Virtual Reality and Augmented Reality benefited indirectly from this; however, there is no large scale demand for VR and AR in gaming ...
Ralf Dörner +2 more
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GAIA - Ecological Perspectives for Science and Society
Serious games are attractive educational tools for introducing students, and a broader audience, to complex sustainability challenges. How to design a serious game that continues to be used in practice is a common question. Here, we share the lessons we learned during the interdisciplinary design process.How to design an educational, serious game on ...
Alice H. Aubert +6 more
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Serious games are attractive educational tools for introducing students, and a broader audience, to complex sustainability challenges. How to design a serious game that continues to be used in practice is a common question. Here, we share the lessons we learned during the interdisciplinary design process.How to design an educational, serious game on ...
Alice H. Aubert +6 more
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GEOSTRATA Magazine, 2019
One of the greatest challenges with subsurface construction has always been our relative inability to visualize underground conditions that are often comprised of spatially variable soil and rock strata, existing utilities, and complex foundations. In recent years, however, advances in computer science, virtual reality (VR), and augmented reality (AR ...
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One of the greatest challenges with subsurface construction has always been our relative inability to visualize underground conditions that are often comprised of spatially variable soil and rock strata, existing utilities, and complex foundations. In recent years, however, advances in computer science, virtual reality (VR), and augmented reality (AR ...
openaire +1 more source

