Results 241 to 250 of about 8,992 (254)
Some of the next articles are maybe not open access.
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment, 2012Bruce H Thomas
exaly
The illusion of reality in the gaming world: implications for libraries
Library Hi Tech NewsYusuf Ayodeji Ajani
exaly
Accessible Play in Everyday Spaces
ACM Transactions on Computer-Human Interaction, 2016Katie Seaborn +2 more
exaly
Virtual Reality Instructional Modules in Education Based on Gaming Metaphor
IS&T International Symposium on Electronic Imaging, 2017Sharad Sharma
exaly
Ergonomic Risks in Immersive Virtual Reality Gaming for Entertainment: A Literature Synthesis
International Journal of Human-Computer InteractionShuping Xiong
exaly
Applied playfulness: proceedings of the Vienna Games Conference 2011; future and reality of gaming
2012Wimmer, Jeffrey +2 more
openaire +1 more source
Directions for Peer-to-Peer based mobile pervasive augmented reality gaming
2007Aaron Harwood, Shanika Karunasekera
exaly

