Results 21 to 30 of about 121,959 (274)
Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices [PDF]
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices.
Tymińska, Marta
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Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional environment that has entered our lives, particularly for gaming. Lately, it has been permeating into many aspects of our everyday life, such as exercise.
Evlalia Touloudi +4 more
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International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of gamers in detail.
A.Lewis +6 more
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Background Robotic therapy and serious gaming support motor learning in neurorehabilitation. Traditional monitor-based gaming outputs cannot adequately represent the third dimension, whereas virtual reality headsets lack the connection to the real world.
Alexandra Charlotte de Crignis +7 more
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Newest findings on gaming addiction treatment
Background: With introduction of new technologies, mainly computers and internet, the lives of societies are being transferred more often to virtual reality. What happens to be one of the greatest achievements of human kind, being able to archive all of
Maria Golebiowska, Beata Golebiowska
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Virtual reality (VR) gaming is promising in sustaining children’s participation during intensive physical rehabilitation. This study investigated how integration of a custom active serious gaming with a robot-motorized elliptical impacted children’s ...
Chun-Kai Huang +5 more
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Activity-promoting gaming systems in exercise and rehabilitation [PDF]
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of ...
Griffin, Murray +4 more
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Playing Closer: Using Virtual Reality to Measure Approach Bias of Internet Gaming Disorder
Playing online games is gradually becoming mainstream entertainment, but some people may develop Internet gaming disorder (IGD). Like other behavioral addictive diseases, one of the main characteristics of IGD is a craving for games, which also makes ...
Wen Wei +4 more
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Optimal configuration of active and backup servers for augmented reality cooperative games [PDF]
Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated.
Bujari, Armir +2 more
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Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO [PDF]
Paper is ubiquitous. It forms a substantial part of our everyday activities and interactions; ranging from our take-away coffee cups -- to wallpaper -- to rail tickets -- to board and card games.
Egglestone, Paul +3 more
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