A Study on the Intervention Effect of the Creative Problem Solving (CPS) Model in Serious Games for Children with Autism Spectrum Disorder. [PDF]
She H +5 more
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Exergame Intervention for Habit Formation, Lifestyle Adjustment, and Health Ownership Enhancement Among Hong Kong's Older Adults: Multisession, Single-Group, Pre-Post Pilot Study. [PDF]
Wang S, Sun Y, Chung CY, Theng YL.
europepmc +1 more source
Flipped classroom showdown: game-based vs. case-based learning in pharmacy education. [PDF]
Amini M, Amini S, Alizadeh M.
europepmc +1 more source
Development and Feasibility Study of Sustainable ePlate: A Web-Based Serious Game for Multidimensional Sustainable Healthy Diet Interventions in Schools. [PDF]
Patra E +4 more
europepmc +1 more source
Development and Validation of the Content of a Mobile Digital Board-Game Application, Constituting a Playful Tool for the Management of Friction Injuries. [PDF]
Marinho RH, Junior EM, Salomé GM.
europepmc +1 more source
Active Video Gaming Intervention in Adults With Mobility Impairments: Concurrent Mixed Methods Single-Arm Pilot Study. [PDF]
Malone LA +3 more
europepmc +1 more source
Evaluation of a Gamification-Based Intervention to Enhance Intergenerational Communication: Pre-Post Mixed Methods Evaluation. [PDF]
Wong EL +6 more
europepmc +1 more source
Game-based blended learning versus traditional lecture for evidence-based medicine (EBM) competencies in undergraduate medical students: a quasi-experimental study. [PDF]
Zand V, Bazi R, Keshmiri F.
europepmc +1 more source
The influence of gamification on the teaching assessment of human anatomy. [PDF]
García-Barrios A +4 more
europepmc +1 more source

