Gameful Experience and Perceived Educational Value in a Student-Designed Medical Escape Room for Preclinical Medical Education: Cross-Sectional Study. [PDF]
Dafli E +10 more
europepmc +1 more source
Science and Videogames: From Scientific Dissemination to Knowledge Production. [PDF]
Bisso-Machado R.
europepmc +1 more source
Effect of a Nurse-Navigated Game-Based Program on Transition Readiness and Psychosocial Outcomes in Adolescents With Osteosarcoma: A Cluster-Nonrandomized Controlled Study. [PDF]
Ma J, Zhang X, Li J, Liu F.
europepmc +1 more source
School-based one health education shapes young minds and households to prevent zoonoses: A comparison of four teaching strategies. [PDF]
Maia LDMS +12 more
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'HOPtimise' Logic Model: An Organisational Innovation to Improve Nursing Practices in Paediatric Oncology in Québec. [PDF]
Blanc M +6 more
europepmc +1 more source
Videogames for academic wellbeing: a biopsychosocial health psychology framework for university counseling and mental health promotion. [PDF]
De Gregorio E, De Laurentiis I.
europepmc +1 more source
The effects of physical activity on executive function in preschool children: a meta-analysis of randomized controlled trials. [PDF]
Liu W, Wang Z, Yi J, Li X.
europepmc +1 more source
Effectiveness of computer game-based rehabilitation protocol on the health-related quality of life and glycosylated hemoglobin in elderly diabetics. [PDF]
Bijapuri SM +4 more
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Active Learning Strategies in Veterinary Medicine: A Literature Review. [PDF]
Garner BC, Cazzini P, Marcos R.
europepmc +1 more source
Remote Therapeutic Monitoring Enhances Adherence to a Home Exercise Program in Chronic Stroke. [PDF]
Gauthier LV +5 more
europepmc +1 more source

