Post-gaming return to reality: a key factor in predicting the positive and negative outcomes of escapism. [PDF]
Strojny A, Strojny P.
europepmc +1 more source
Scenario-Based Serious Game for Screening Mild Cognitive Impairment in Older Adults: Cross-Sectional Preliminary Validation Study. [PDF]
Jeon B +5 more
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Dynamic changes in total hemoglobin concentration in the frontal region during motion-based video gameplay in patients with Duchenne muscular dystrophy: a pilot study using portable near-infrared spectroscopy (NIRS). [PDF]
Okano S, Mori S, Nishizawa H.
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Game-based Activity: The Effect on Students’ Learning in Mathematics
openaire +1 more source
Harnessing AI and chatbots to develop an interactive learning activity: student perceptions and outcomes. [PDF]
Redic UJ, Tendean DF, Nicholas AC.
europepmc +1 more source
Coaching beyond the game: a qualitative study of volunteer coaches in European grassroots esports. [PDF]
Baumann A +5 more
europepmc +1 more source
Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study. [PDF]
Piazzalunga C +9 more
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A neuroscientific explanation for the learning effects attributed to Teaching Games for Understanding in physical education and sport coaching practices. [PDF]
Dudley DA.
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A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest. [PDF]
Mott B +5 more
europepmc +1 more source
Game-Based Interventions for Health Promotion in Older Adults: A Systematic Review of Protocols and ICF-Based Outcomes. [PDF]
Lopes S, Antunes R, Silva CG, Rosa M.
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