Results 101 to 110 of about 3,555,569 (351)

An Analytical Approach for Detecting and Explaining the Learning Path Patterns of an Informal Learning Game

open access: yesEducational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning.
Xuanqi Feng, Masanori Yamada
doaj  

Games-Based Online Course Design: Prototype of Gamification for Online Tutors [PDF]

open access: yes, 2018
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences across the web and mobile applications, online tutors and practitioners of technology enhanced learning have been inspired to incorporate games-based elements.
Ismail, Nashwa, Mathew, Tyler-Jones
core  

Sieving Hydrogen Isotopes via Machine Learning Assisted Chemical Vapor Deposition (CVD) of High‐Quality Monolayer Hexagonal Boron Nitride (h‐BN) on Iron Foils

open access: yesAdvanced Materials, EarlyView.
Sub‐atomic scale separation of hydrogen isotopes (H+/D+) require near pristine h‐BN membranes, and scalable synthesis of such high‐quality h‐BN comparable to mechanically exfoliated crystals remains a significant challenge. This study reports a scalable Fe‐catalyzed Machine‐Learning Enabled Chemical vapor deposition process for bottom‐up large‐area ...
Pavan Chaturvedi   +8 more
wiley   +1 more source

Game-Based Learning: Alternative Approaches to Teaching and Learning Strategies in Health Sciences Education [PDF]

open access: yesEducational Process: International Journal
Background/purpose. Game-based learning has received increased attention in health sciences education in the global north due to its effectiveness in achieving learning outcomes.
Zijing Hu
doaj   +1 more source

Investigating the impact of an adventure-based 3D solar system game on primary school learning process

open access: yesKnowledge Management & E-Learning: An International Journal, 2020
Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM).
Nour El Mawas   +6 more
doaj   +1 more source

Active Learning‐Guided Accelerated Discovery of Ultra‐Efficient High‐Entropy Thermoelectrics

open access: yesAdvanced Materials, EarlyView.
An active learning framework is introduced for the accelerated discovery of high‐entropy chalcogenides with superior thermoelectric performance. Only 80 targeted syntheses, selected from 16206 possible combinations, led to three high‐performance compositions, demonstrating the remarkable efficiency of data‐driven guidance in experimental materials ...
Hanhwi Jang   +8 more
wiley   +1 more source

Materials and System Design for Self‐Decision Bioelectronic Systems

open access: yesAdvanced Materials, EarlyView.
This review highlights how self‐decision bioelectronic systems integrate sensing, computation, and therapy into autonomous, closed‐loop platforms that continuously monitor and treat diseases, marking a major step toward intelligent, self‐regulating healthcare technologies.
Qiankun Zeng   +9 more
wiley   +1 more source

Recent Progress on Flexible Multimodal Sensors: Decoupling Strategies, Fabrication and Applications

open access: yesAdvanced Materials, EarlyView.
In this review, we establish a tripartite decoupling framework for flexible multimodal sensors, which elucidates the underlying principles of signal crosstalk and their solutions through material design, structural engineering, and AI algorithms. We also demonstrate its potential applications across environmental monitoring, health monitoring, human ...
Tao Wu   +10 more
wiley   +1 more source

The Effect of The Prodigy-Assisted Game_Based_Learning Model On Critical Thinking And Interest

open access: yesJurnal Derivat
This study aims to determine and develop game-based learning assisted by Prodigy game media that is valid, practical and effective on students' critical thinking skills and learning interests.
hamidah, Jaka Wijaya kusuma, Junariah
doaj   +1 more source

Domesticating Digital Game-based Learning

open access: yesNordic Journal of Science and Technology Studies, 2016
This paper analyses the use of digital game-based learning in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience this practice. As a result of the increased focus on digital skills in Norwegian education digital game-based learning is widely employed throughout Norway.
openaire   +6 more sources

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