Results 61 to 70 of about 831,519 (303)
A NPC Behaviour Definition System for Use by Programmers and Designers [PDF]
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviour in FPS (First Person Shooter) games. ZBL/0 has been used to illustrate the use of scripting systems in computer games in general and the scripting of ...
Anderson, Eike F.
core
This paper proposed an efficient game character design method through semiotic analysis of character. It inquired into the characteristics of game character of various contents characters, added the concept of "Iconic abstraction" of Scott McCloud to its characteristics, and studied on the relation between the character and the semiotics.
Je Lee +3 more
openaire +2 more sources
ABSTRACT Objective This analysis evaluates the effect of successful reperfusion on functional outcomes after MT, stratified by admission National Institutes of Health Stroke Scale (NIHSS) and Alberta Stroke Program Early CT Score (ASPECTS) as surrogates for clinical‐core mismatch, using multicenter registry data.
Felix Schlicht +53 more
wiley +1 more source
The Impact Of Online Game On The Children’s Character Change
Online games are very fast growing lately. The longer, it becomes more fun, including the appearance, style of play, game graphics, image resolution, and so on. There is also a variety of player types such as war, adventure, strategy, fight and all types
Gek Diah Desi Sentana +6 more
doaj +1 more source
Creating gameplay mechanics with deformable characters [PDF]
This paper presents how soft body simulation can create deformable characters and physics-based game mechanics that result in a more varied gameplay experience.
Clarke, Grant
core
Objective Sjögren's disease is an autoimmune disorder that can impact multiple organ systems, including the peripheral nervous system (PNS). PNS manifestations, which can exist concurrently, include mononeuropathies, polyneuropathies, and autonomic nervous system neuropathies.
Anahita Deboo +88 more
wiley +1 more source
In insider discussions of Massively Multiple Online Games, the recent proliferation of supernumerary avatars (“alts” for “alternate characters”) in online environments has been given a playful pathological diagnosis: ‘altaholism’ is a playful term for ...
Paul Manning
doaj +1 more source
High Healthcare Utilization Preceding Diagnosis with Juvenile Idiopathic Arthritis
Objective Though early diagnosis improves long‐term outcomes, Juvenile Idiopathic Arthritis (JIA) patients often experience prolonged, circuitous paths to diagnosis. To inform diagnostic improvement, we sought to characterize healthcare utilization in the year preceding diagnosis.
Anna Costello +5 more
wiley +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source

