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Gaming the City

2020
This chapter discusses how Studio Desire's relocation contingently brought about the revitalization of Game City's downtown. This revitalization was possible as discourses, imaginaries, and alliances at the local level converged around neoliberal public–private partnerships that fetishized creativity, privileged middle-class values, and promoted art as
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Win the City Game

2020
Serious games continue to attract the interest of developers and users. This project aims to design a serious game called Win the City to explore famous attractions e.g. buildings in the city of Valletta in Malta. The Adobe PhoneGap, Google Maps API, and Firebase platform for Android were used to design the prototype for the game.
Foaad Haddod, Alexiei Dingli
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The Games Cities Play

Journal of Canadian Studies, 2001
The accumulated rust and dust of Toronto's derelict port received a reprieve on 13 July 2001, when the International Olympic Committee awarded the Games of 2008 to Beijing. In Toronto, the resulting gloom was not just because of dashed hopes for hosting 19 days of swimming, sprinting and sweating. Rather, the Olympics were seen as the latest, best hope
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City Gaming and Participation

2017
Technologies are transforming architecture into a more reactive and evolutionary organism, able to interact in real time with multiple agents such as the environment, time or user needs. Architecture moves towards the performative (Kolarevic and Malkawi in Performative architecture: beyond instrumentality, Routledge, London, 2004) or a performative ...
Areti Markopoulou   +3 more
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The World City of Gaming

UNLV Gaming Research & Review Journal, 2012
There are many routes to world city status. Most places get there by being financial, trade, or manufacturing hubs, or as is the case with the biggest and most connected world cities, a concentration of all three. Las Vegas took a different path. It achieved world city status via one key sector—gaming.
Lang, Robert E., Nicholas, Christina
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Games, Health and the City

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Location is increasingly gaining strength in the world of games, resulting in a new genre of games called location-aware games. This type of games can be applied to various areas such as medicine, psychology and education, as location and spatial characteristics are horizontal to many application domains. This work tries to increase the number of tools
Ignacio Miralles   +4 more
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