Results 11 to 20 of about 1,206,053 (184)

Game Theory for Computer Games Design [PDF]

open access: yesGames and Culture, 2017
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Mark Taylor   +3 more
openaire   +2 more sources

Evolutionary Game Design [PDF]

open access: yesIEEE Transactions on Computational Intelligence and AI in Games, 2010
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to
Browne, Cameron, Maire, Frederic
openaire   +7 more sources

Application of Pattern Language for Game Design in Pedagogy and Design Practice

open access: yesInformation, 2021
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
doaj   +1 more source

Design games as fieldwork: Re-visiting design games from a design anthropological perspective

open access: yesDesign Studies, 2021
This article explores how design games might serve as a form of design anthropological fieldwork drawing on examples from the project ‘Changing Perspectives'- a social design project aimed at designing games to support family consultants in working with incarcerated fathers' empathic understanding of how their children and family experience the ...
Kjærsgaard, Mette Gislev   +2 more
openaire   +3 more sources

Outlining a Serious Moral Games in Bioethics

open access: yesEAI Endorsed Transactions on Ambient Systems, 2014
Our contribution discusses the possibilities and limits of using video games for apprehending and reflecting on the moral actions of their players. We briefly present the results of an extended study that introduces the conceptual idea of a Serious Moral
M. Christen   +3 more
doaj   +1 more source

Game Design as an Autonomous Research Subject

open access: yesInformation, 2021
This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper aims to help resolve. Game design has often been subsumed
Pedro Pinto Neves, Nelson Zagalo
doaj   +1 more source

A Game Design Method for Therapeutic Games [PDF]

open access: yes2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2016
One of the most problematic issues in healthcare is the patient's lack of adherence to the therapy. Patients' motivation is indeed hard to maintain when they have to execute repetitive, boring or tedious exercises. In such cases, they tend to practice less regularly and even to entirely give up the therapeutic protocol.
Mader, Stéphanie   +2 more
openaire   +3 more sources

Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour [PDF]

open access: yes, 2017
This paper offers an approach to designing game based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al, 2004) and the elemental tetrad (Schell, 2008) model for game design. A case for game based learning as an
Gordon, Neil   +3 more
core   +2 more sources

Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis [PDF]

open access: yes, 2016
Background: Serious digital games can be effective at changing healthy lifestyles, but large differences in their effectiveness exist. The extent of user involvement in game design may contribute to game effectiveness by creating a better fit with user ...
Baranowski, Tom   +5 more
core   +3 more sources

Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment

open access: yesEAI Endorsed Transactions on Creative Technologies, 2018
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl   +2 more
doaj   +1 more source

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