Results 11 to 20 of about 14,166,714 (383)

Understanding Bitcoin Price Prediction Trends under Various Hyperparameter Configurations

open access: yesComputers, 2022
Since bitcoin has gained recognition as a valuable asset, researchers have begun to use machine learning to predict bitcoin price. However, because of the impractical cost of hyperparameter optimization, it is greatly challenging to make accurate ...
Jun-Ho Kim, Hanul Sung
doaj   +1 more source

Video Game Design for Learning to Learn

open access: yesInternational journal of human computer interactions, 2022
Over the past 20 years, the proposal that immersive media, such as video games, can be leveraged to enhance brain plasticity and learning has been put to the test. This expanding literature highlights the extraordinary power of video games as a potential
A. Pasqualotto   +3 more
semanticscholar   +1 more source

The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges

open access: yesInternational Conference on Human Factors in Computing Systems, 2021
Game industry professionals are frequently implementing new methods of addressing ethical issues related to in-game toxicity and disruptive player behaviours associated with online multiplayer games.
Lucy A. Sparrow, M. Gibbs, M. Arnold
semanticscholar   +1 more source

Understanding the User Experience of AI Through the Lens of Game Studies

open access: yesEludamos, 2020
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games.
Henrik Warpefelt, Magnus Johansson
doaj   +1 more source

A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers

open access: yesMathematics, 2022
In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these
Chung-Ho Su, Jen-Ya Wang
doaj   +1 more source

A Guideline Study For Designing Virtual Reality Games

open access: yesOnline Academic Journal of Information Technology, 2020
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer   +2 more
doaj   +1 more source

Game Theory for Computer Games Design [PDF]

open access: yesGames and Culture, 2017
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Taylor, MJ   +3 more
openaire   +1 more source

Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role‐playing games

open access: yesInformation Systems Journal, 2021
Researchers and developers constantly seek novel ways to create engaging applications that are able to retain their users over the long term, make them desire to spend time using the application or go back to using it after a break.
A. Rapp
semanticscholar   +1 more source

Generative artificial intelligence in the metaverse era

open access: yesCognitive Robotics, 2023
Generative artificial intelligence (AI) is a form of AI that can autonomously generate new content, such as text, images, audio, and video. Generative AI provides innovative approaches for content production in the metaverse, filling gaps in the ...
Zhihan Lv
doaj   +1 more source

Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch

open access: yesApplied Sciences, 2022
This study aimed to revitalize ancient cities’ history, culture, and social life, along with their physical environments, through computer-aided, three-dimensional (3D) images.
Kayhan Kaplan
doaj   +1 more source

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