Results 251 to 260 of about 1,414,699 (298)
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Designing Universally Accessible Games
Computers in Entertainment, 2009Today, computer games are one of the major sources of entertainment. Computer games are usually far more demanding than typical interactive applications in terms of motor and sensory skills needed for interaction control, due to special-purpose input devices, complicated interaction techniques, and the primary emphasis on visual control ...
Dimitris Grammenos +2 more
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Capacitated Network Design Games
Theory of Computing Systems, 2012zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Feldman, Michal, Ron, Tom
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Designing Educational Games by Combining Other Game Designs
2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012The complexity and sophistication of computer games is growing every day, not only in terms of graphical resources and advanced interaction mechanisms but also with regards to their narratives and their rules. In this paper we propose to tackle the complexity related to the rules and narratives of a game design by describing it through combinations of ...
Telmo Zarraonandia +3 more
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Designing Games, Designing Roles
Urban Education, 2013Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth.
Kimberly M. Sheridan +2 more
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Game Classification and Game Design
Games and Culture, 2007This article discusses the viability of the open-ended game classification model described in “A Multi Dimensional Typology of Games.” The perspectives of such a model is discussed with emphasis on how a structural theory of games can contribute to game design and the development of formal and semiformal game design methods, such as Game Design ...
Christian Elverdam, Espen Aarseth
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Designing exploratory design games
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1, 2006The dogma of Participatory Design is the direct involvement of people in the shaping of future artefacts. Thus central for designers within this field are the staging of a design process involving participation of people. Organising collaboration between people having various competencies and interests is challenging and therefore designers need ...
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2016
This chapter covers the topic of creating the design of a serious game. It first presents background information on games in general, and how they create engagement in particular—essential for serious games. The actual design process is similar to designing entertainment games; however, it differs when it comes to integrating the serious content itself.
Mildner, Philip +1 more
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This chapter covers the topic of creating the design of a serious game. It first presents background information on games in general, and how they create engagement in particular—essential for serious games. The actual design process is similar to designing entertainment games; however, it differs when it comes to integrating the serious content itself.
Mildner, Philip +1 more
openaire +2 more sources
Extracting game design patterns from game design workshops
International Journal of Intelligent Engineering Informatics, 2015In this paper, we study the design of hybrid reality location-based mobile games. To support the design of such games, a set of design patterns is proposed, which were extracted from game design workshops. Six workshops for designing location-based games were organised and the designers were asked to generate game concepts for a hypothetical location ...
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Design Gaming, Designing Games - Learning Design through Game Playing and Game Making
eCAADe proceedings, 2002openaire +1 more source

