Results 31 to 40 of about 1,340,355 (353)
A Sentiment Analysis of Turkish Tweets Shared in Nursing Week During the Pandemic
Aim: This study aimed to conduct an artificial intelligence-based sentiment analysis of Turkish tweets about nursing during the nursing week during the COVID-19 pandemic. Method: This is a retrospective descriptive survey. Between May 4 and May 19, 2021,
Muzaffer Berna Doğan+2 more
doaj +1 more source
Automated Game Design Learning
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans.
Mateas, Michael+2 more
core +1 more source
ICARUS: a game/performance for drum-kit and live electronics. [PDF]
ICARUS is a game/performance for drum-kit and live electronics. The work explores improvised musical structures within an game setting, where the player navigates between five musical chapters.
Michalakos, Christos
core +1 more source
Let the Body’n’Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes
The phenomenon of eSports is omnipresent today. International championships and their competitive athletes thrill millions of spectators who watch as eSports athletes and their teams try to improve and outperform each other.
Anna Lisa Martin-Niedecken+1 more
doaj +1 more source
Mechanism Design of Magnetic-Assistance in Surface Finishing of End-Turning
A new mechanism design using a magnetic force with high efficiency to assist discharging dregs out of the electrode gap during the electrochemical finishing on the surface finish process that follows end-turning is investigated in the current study ...
Pai-Shan PA
doaj +1 more source
Redefining the MDA Framework—The Pursuit of a Game Design Ontology
In computer science, an ontology is a way of showing the properties of a subject area and how they are related by defining a set of concepts and categories that represent the subject. There have been many attempts to create a widely accepted ontology for
Rogério Junior, Frutuoso Silva
doaj +1 more source
Designing multiplayer games to facilitate emergent social behaviours online [PDF]
This paper discusses an exploratory case study of the design of games that facilitate spontaneous social interaction and group behaviours among distributed individuals, based largely on symbolic presence 'state' changes. We present the principles guiding
Allen C.+20 more
core +1 more source
Digital twins for building industrial metaverse
Introduction: The concept of the metaverse, a virtual world where users can interact with a computer-generated environment, has received significant attention recently.
Zhihan Lyu, Mikael Fridenfalk
doaj +1 more source
A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults [PDF]
BACKGROUND: Falls and fall-related injuries are symptomatic of an aging population. This study aimed to design, develop, and deliver a novel method of balance training, using an interactive game-based system to promote engagement, with the inclusion of ...
Craig, Cathy+4 more
core +3 more sources
Equilibrium Design for Concurrent Games
CONCUR 2019 with ...
Gutierrez J.+3 more
openaire +6 more sources