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Artificial intelligence enabled Digital Twins for training autonomous cars
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
doaj +1 more source
A blockchain-based decentralized collaborative learning model for reliable energy digital twins
This paper proposes a blockchain-based decentralized collaborative learning method for the Industrial Internet environment to solve the trust and security issues in Federated Learning.
Liang Qiao, Zhihan Lv
doaj +1 more source
Motivational game design patterns of ’ville games [PDF]
The phenomenal growth of social network games in the last five years has left many game designers, game scholars, and long-time game players wondering how these games so effectively engage their audiences. Without a strong understanding of the sources of
Chris Lewis +2 more
core +1 more source
Advanced computer technologies such as big data, Artificial Intelligence (AI), cloud computing, digital twins, and edge computing have been applied in various fields as digitalization has progressed.
Zhihan Lv, Shuxuan Xie
doaj +1 more source
The Mythology of Game Theory [PDF]
Non-cooperative game theory is at its heart a theory of cognition, specifically a theory of how decisions are made. Game theory\u27s leverage is that we can design different payoffs, settings, player arrays, action possibilities, and information ...
A. Lupia +17 more
core +2 more sources
Assessment of co-creativity in the process of game design [PDF]
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and ...
Arnab, Sylvester +5 more
core +2 more sources
Designing multiplayer games to facilitate emergent social behaviours online [PDF]
This paper discusses an exploratory case study of the design of games that facilitate spontaneous social interaction and group behaviours among distributed individuals, based largely on symbolic presence 'state' changes. We present the principles guiding
Allen C. +20 more
core +1 more source
Lifestyle Behaviors and Cardiotoxic Treatment Risks in Adult Childhood Cancer Survivors
ABSTRACT Background Higher doses of anthracyclines and heart‐relevant radiotherapy increase cardiovascular disease (CVD) risk. This study assessed CVD and CVD risk factors among adult childhood cancer survivors (CCSs) across cardiotoxic treatment risk groups and examined associations between lifestyle behaviors and treatment risks.
Ruijie Li +6 more
wiley +1 more source
Bridging the gap: building better tools for game development [PDF]
The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a ...
Tay, Daryl
core +1 more source
A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults [PDF]
BACKGROUND: Falls and fall-related injuries are symptomatic of an aging population. This study aimed to design, develop, and deliver a novel method of balance training, using an interactive game-based system to promote engagement, with the inclusion of ...
Craig, Cathy +4 more
core +3 more sources

