Results 31 to 40 of about 14,044,084 (355)

Application of Pattern Language for Game Design in Pedagogy and Design Practice

open access: yesInformation, 2021
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
doaj   +1 more source

Game Design as an Autonomous Research Subject

open access: yesInformation, 2021
This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper aims to help resolve. Game design has often been subsumed
Pedro Pinto Neves, Nelson Zagalo
doaj   +1 more source

Design games as fieldwork: Re-visiting design games from a design anthropological perspective

open access: yesDesign Studies, 2021
This article explores how design games might serve as a form of design anthropological fieldwork drawing on examples from the project ‘Changing Perspectives'- a social design project aimed at designing games to support family consultants in working with incarcerated fathers' empathic understanding of how their children and family experience the ...
Kjærsgaard, Mette Gislev   +2 more
openaire   +2 more sources

Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment

open access: yesEAI Endorsed Transactions on Creative Technologies, 2018
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl   +2 more
doaj   +1 more source

The Impact of Capital Structure on the Performance of Chinese E-Commerce Industry Companies (2013–2019 Panel Data)

open access: yesJournal of Mathematics, 2022
This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang   +3 more
doaj   +1 more source

Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”

open access: yesOnline Academic Journal of Information Technology, 2020
Since the contemporary game production process is based on the Integrated Development Environment (IDE) applications, it is easier for developers to create multiple versions of their game for both VR and desktop platforms.
Mıstık Eremektar   +2 more
doaj   +1 more source

Artificial intelligence enabled Digital Twins for training autonomous cars

open access: yesInternet of Things and Cyber-Physical Systems, 2022
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
doaj   +1 more source

A blockchain-based decentralized collaborative learning model for reliable energy digital twins

open access: yesInternet of Things and Cyber-Physical Systems, 2023
This paper proposes a blockchain-based decentralized collaborative learning method for the Industrial Internet environment to solve the trust and security issues in Federated Learning.
Liang Qiao, Zhihan Lv
doaj   +1 more source

Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research

open access: yesACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that
J. Denner, Shannon Campe, L. Werner
semanticscholar   +1 more source

Co‑Creativity through Play and Game Design Thinking

open access: yesElectronic Journal of e-Learning, 2019
This article discusses the application of game design thinking as a learning process for scaffolding co‑creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part‑funded by the Higher Education Funding Council of England
S. Arnab, Samantha Clarke, L. Morini
semanticscholar   +1 more source

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