Results 61 to 70 of about 1,206,053 (184)
Network design in games with spillovers [PDF]
How should an organization be designed in order to provide its members with minimal incentives to defect? And how does the optimal design depend on the type of strategic interaction between defectors and remaining organizational members? This paper addresses such issues in a game theoretic model of cooperation, in which an organization is formally ...
Sergio Currarini, Sergio Currarini
openaire +5 more sources
Background Exergames are interactive technology-based exercise programs. By combining physical and cognitive training components, they aim to preserve independence in older adults and reduce their risk of falling.
Jane Muheim+17 more
doaj +1 more source
Gaming Science: Exploring the Intersection of Science and Video Games
Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.
Ivo Pezlar, Helena Bendová
doaj +1 more source
A framework for quantitative analysis of user-generated spatial data [PDF]
This paper proposes a new framework for automated analysis of game-play metrics for aiding game designers in finding out the critical aspects of the game caused by factors like design modications, change in playing style, etc.
Cielniak, Grzegorz+2 more
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Artificial intelligence enabled Digital Twins for training autonomous cars
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
doaj
Evaluations of an Experiential Gaming Model [PDF]
This paper examines the experiences of players of a problem-solving game. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model and to study their influence on the flow experience.
Kristian Kiili
doaj +1 more source
Emergence and playfulness in social games [PDF]
Social Games, built and played on social networks such as Facebook, have rapidly become a major force in the world of game development, and the top social games today claim more players than any other online game on any format.
Kirman, Ben
core +1 more source
A blockchain-based decentralized collaborative learning model for reliable energy digital twins
This paper proposes a blockchain-based decentralized collaborative learning method for the Industrial Internet environment to solve the trust and security issues in Federated Learning.
Liang Qiao, Zhihan Lv
doaj
‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions
This study investigated the relationship between playable, interactive games on original hardware and the representation of game culture using the case of the exhibition Game On 2.0, often considered to be the largest exhibition of digital games in the ...
Patrick Prax+2 more
doaj +1 more source
Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context [PDF]
In this paper, we present the results of game experience measurements of three design stages of the serious game Poverty Is Not a Game (PING) using the FUGA Game Experience Questionnaire (GEQ) extended with a Perceived Learning (PL) module.
Courtois, Cédric+2 more
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