Results 61 to 70 of about 14,166,714 (383)
A Guide for Game-Design-Based Gamification
Many researchers consider Gamification as a powerful way to improve education. Many studies show improvements with respect to traditional methodologies.
F. J. Gallego-Durán +5 more
semanticscholar +1 more source
Atovaquone is an antimalarial requiring potentiation for sufficient efficacy. We pursued strategies to enhance its activity, showing that 4‐nitrobenzoate inhibits 4‐hydroxybenzoate polyprenyltransferase, decreasing ubiquinone biosynthesis. Since atovaquone competes with ubiquinol in mitochondria, 4‐nitrobenzoate facilitates its action, potentiating ...
Ignasi Bofill Verdaguer +7 more
wiley +1 more source
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game [PDF]
This article explores how the serious game Poverty Is Not a Game (PING) is experienced by high school students in its subsequent design stages. We first focus on the multifaceted construct of game experience and how it is related to serious games.
Courtois, Cédric +3 more
core +1 more source
Random Access Game and Medium Access Control Design [PDF]
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (
Chen, Lijun +2 more
core +3 more sources
YAP1::TFE3 mediates endothelial‐to‐mesenchymal plasticity in epithelioid hemangioendothelioma
The YAP1::TFE3 fusion protein drives endothelial‐to‐mesenchymal transition (EndMT) plasticity, resulting in the loss of endothelial characteristics and gain of mesenchymal‐like properties, including resistance to anoikis, increased migratory capacity, and loss of contact growth inhibition in endothelial cells.
Ant Murphy +9 more
wiley +1 more source
Digital Game Prototyping Using Board Game/Table Top as it’s Mock Up Case Study: Taman Putroe Phang Game Project [PDF]
Many of the games with the Indonesian culture adaptations has been developed nowadays. Some of them are made for commercial markets and the other still developed as portfolio and also academic purposes. Some games, already had great gameplay and also had
Aditya, D. K. (Dimas) +1 more
core
The Mythology of Game Theory [PDF]
Non-cooperative game theory is at its heart a theory of cognition, specifically a theory of how decisions are made. Game theory\u27s leverage is that we can design different payoffs, settings, player arrays, action possibilities, and information ...
A. Lupia +17 more
core +2 more sources
Intein‐based modular chimeric antigen receptor platform for specific CD19/CD20 co‐targeting
CARtein is a modular CAR platform that uses split inteins to splice antigen‐recognition modules onto a universal signaling backbone, enabling precise, scarless assembly without re‐engineering signaling domains. Deployed here against CD19 and CD20 in B‐cell malignancies, the design supports flexible multi‐antigen targeting to boost T‐cell activation and
Pablo Gonzalez‐Garcia +9 more
wiley +1 more source
Ola de la Vida:a social play game [PDF]
Ola de la Vida (ODLV) is a three-player cooperative game which was produced over the course of 48 hours within Global Game Jam in January 2017, at the Abertay University Jam Site.The Game is a playful intervention (an objects or events which seek to ...
Bozdog, Mona +3 more
core
Categorizing Game Design Elements into Educational Game Design Fundamentals
Educational games have become a highly prominent tool in schools to deliver an exciting learning experience. Large amount of literature discusses the importance of how educational games are designed has been highlighted that delivering learning through ...
Mifrah Ahmad
semanticscholar +1 more source

