Results 61 to 70 of about 1,206,053 (184)

Network design in games with spillovers [PDF]

open access: yesReview of Economic Design, 2006
How should an organization be designed in order to provide its members with minimal incentives to defect? And how does the optimal design depend on the type of strategic interaction between defectors and remaining organizational members? This paper addresses such issues in a game theoretic model of cooperation, in which an organization is formally ...
Sergio Currarini, Sergio Currarini
openaire   +5 more sources

ExerG – an exergame-based training device for the rehabilitation of older adults: a functional model usability study

open access: yesBMC Geriatrics
Background Exergames are interactive technology-based exercise programs. By combining physical and cognitive training components, they aim to preserve independence in older adults and reduce their risk of falling.
Jane Muheim   +17 more
doaj   +1 more source

Gaming Science: Exploring the Intersection of Science and Video Games

open access: yesTeorie vědy
Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.
Ivo Pezlar, Helena Bendová
doaj   +1 more source

A framework for quantitative analysis of user-generated spatial data [PDF]

open access: yes, 2012
This paper proposes a new framework for automated analysis of game-play metrics for aiding game designers in finding out the critical aspects of the game caused by factors like design modications, change in playing style, etc.
Cielniak, Grzegorz   +2 more
core  

Artificial intelligence enabled Digital Twins for training autonomous cars

open access: yesInternet of Things and Cyber-Physical Systems, 2022
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
doaj  

Evaluations of an Experiential Gaming Model [PDF]

open access: yesHuman Technology, 2006
This paper examines the experiences of players of a problem-solving game. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model and to study their influence on the flow experience.
Kristian Kiili
doaj   +1 more source

Emergence and playfulness in social games [PDF]

open access: yes, 2010
Social Games, built and played on social networks such as Facebook, have rapidly become a major force in the world of game development, and the top social games today claim more players than any other online game on any format.
Kirman, Ben
core   +1 more source

A blockchain-based decentralized collaborative learning model for reliable energy digital twins

open access: yesInternet of Things and Cyber-Physical Systems, 2023
This paper proposes a blockchain-based decentralized collaborative learning method for the Industrial Internet environment to solve the trust and security issues in Federated Learning.
Liang Qiao, Zhihan Lv
doaj  

‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions

open access: yesMuseum & Society, 2019
This study investigated the relationship between playable, interactive games on original hardware and the representation of game culture using the case of the exhibition Game On 2.0, often considered to be the largest exhibition of digital games in the ...
Patrick Prax   +2 more
doaj   +1 more source

Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context [PDF]

open access: yes, 2010
In this paper, we present the results of game experience measurements of three design stages of the serious game Poverty Is Not a Game (PING) using the FUGA Game Experience Questionnaire (GEQ) extended with a Perceived Learning (PL) module.
Courtois, Cédric   +2 more
core  

Home - About - Disclaimer - Privacy