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From game design elements to gamefulness

Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful ...
Sebastian Deterding   +3 more
openaire   +1 more source

The Element of Surprise in Timed Games

2003
We consider concurrent two-person games played in real time, in which the players decide both which action to play, and when to play it. Such timed games differ from untimed games in two essential ways. First, players can take each other by surprise, because actions are played with delays that cannot be anticipated by the opponent.
L. DE ALFARO   +4 more
openaire   +2 more sources

Impact of Gamification, Games, and Game Elements in Education

2021
Educational studies usually correspond to routine teaching methods and textbook literature. Although as an essential process of making learning effective and exciting for students, it is considered that the classroom courses must involve interactive activities. Implementation of such interactive methods can be achieved by fusing playful classroom games,
Kavisha Duggal   +2 more
openaire   +1 more source

Game Balancing in Dominion: An Approach to Identifying Problematic Game Elements

Proceedings of the AAAI Conference on Artificial Intelligence, 2022
In the popular card game Dominion, the configuration of game elements greatly affects the experience for players. If one were redesigning Dominion, therefore, it may be useful to identify game elements that reduce the number of viable strategies in any given game configuration - i.e. elements that are unbalanced.
Cassandra Ford, Merrick Ohata
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Elements of Lattice Games

2020
Partial order and lattice formalize the idea of direction of movement. Correspondence and fixed point provide the mathematical underpinning for best choices and equilibrium. A lattice game is a strategic game in which players have lattice action spaces. Foundations of monotone games are set in this framework.
openaire   +1 more source

Elements of Game Theory

1975
Game theory contains one important application of the theory of linear optimization, including the duality theorems. In recent times, game theory has come to be of great significance with the realization that many economic and behavioral questions may be formulated as game-theoretic problems and that statistical decision theory is closely connected to ...
L. Collatz, W. Wetterling
openaire   +1 more source

A Taxonomy of Game Balancing Elements

Anais Estendidos do XXII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames Estendido 2023), 2023
This study constructs a comprehensive taxonomy of game balancing elements using the Grounded Theory methodology. The taxonomy aims to aid game developers in understanding the factors influencing game balance, thereby informing design decisions. The research contributes to game studies by providing a theoretical foundation for further exploration and ...
Marcus Parreiras   +2 more
openaire   +1 more source

Instructional and Gaming Elements

2014
Serious game design presents a unique challenge to researchers and developers alike. The most successful games are designed by integrating two disparate bodies of knowledge: training and education, and high-quality game design. Simply pairing instructional elements with traditional game elements, however, is often inadequate.
Procci, Katelyn, Bowers, Clint
openaire   +2 more sources

Interactive movie elements in a pervasive game

Personal and Ubiquitous Computing, 2007
This paper presents our research initiatives around new user experiences in the area of pervasive mixed reality crossmedia gaming. In a prototypical game, The Epidemic Menace, we combined static and interactive story telling elements to create a mixed reality experience.
Sabiha Ghellal, Irma Lindt
openaire   +1 more source

Gamification. using game-design elements in non-gaming contexts

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the ...
Sebastian Deterding   +4 more
openaire   +1 more source

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