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For hundreds of years, gambling has been defined by three elements: consideration, chance, and prize. In recent years, this foundational framework has become increasingly difficult to apply to innovative commercial activities, which look a lot like gambling to a casual observer.
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Game elements enhance engagement and mitigate attrition in online learning tasks
Computers in Human Behavior, 2023Stefan E Huber +2 more
exaly
An Introduction to Gamification: Adding Game Elements for Engagement
Medical Reference Services Quarterly, 2015Tara J Brigham
exaly
A qualitative investigation of student perceptions of game elements in a gamified course
Computers in Human Behavior, 2018Tuğçe Aldemir +2 more
exaly

