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Development of basic-needs experience and finance-related attitude through game-based learning: The role of game mechanics and debriefing. [PDF]
Platz L, Juettler M.
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Serious Games for Preventing Musculoskeletal Disorders in Occupational Settings: Scoping Review.
Rivière T +3 more
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The Application of Gamification in Children's Oral Health Management: Systematic Review.
Chen J +7 more
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From game design elements to gamefulness
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful ...
Deterding, Sebastian +3 more
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Impact of Gamification, Games, and Game Elements in Education
Innovations in Information and Communication Technologies (IICT-2020), 2021Educational studies usually correspond to routine teaching methods and textbook literature. Although as an essential process of making learning effective and exciting for students, it is considered that the classroom courses must involve interactive activities. Implementation of such interactive methods can be achieved by fusing playful classroom games,
Kavisha Duggal +2 more
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Entertainment Computing, 2021
Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements ...
Lauren S. Ferro
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Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements ...
Lauren S. Ferro
openaire +2 more sources
Proc. ACM Hum. Comput. Interact., 2023
We lack a shared and detailed understanding in gamification of what game elements are. To address this, we provide a scoping review of the last five years of gamification research, focusing primarily on how game elements have been applied and ...
Stuart Hallifax +4 more
semanticscholar +1 more source
We lack a shared and detailed understanding in gamification of what game elements are. To address this, we provide a scoping review of the last five years of gamification research, focusing primarily on how game elements have been applied and ...
Stuart Hallifax +4 more
semanticscholar +1 more source

