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Development and investigation of the efficacy of an interactive, web-based game exercise system (ApnoeaTheraPlay) for individuals with obstructive sleep apnoea syndrome: study protocol for a randomised, single-blind, controlled trial. [PDF]
Aras Bayram G +7 more
europepmc +1 more source
Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review. [PDF]
Rooij de ST +3 more
europepmc +1 more source
Serious Play: Gamifying Education on Health-Related Social Needs. [PDF]
Chandra S +3 more
europepmc +1 more source
The Classification of Game Elements for Manufacturing [PDF]
Part 9: Operators 4.0 and Human-Technology Integration in Smart Manufacturing and Logistics EnvironmentsInternational audienceGamification is the application of game elements in non-game contexts, and in manufacturing this can be applied on the shopfloor,
Thorsten Wuest, Wuest Thorsten
exaly +3 more sources
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Entertainment Computing, 2021
Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements ...
Lauren S. Ferro
openaire +2 more sources
Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements ...
Lauren S. Ferro
openaire +2 more sources
Proceedings of the ACM on Human-Computer Interaction, 2023
We lack a shared and detailed understanding in gamification of what game elements are. To address this, we provide a scoping review of the last five years of gamification research, focusing primarily on how game elements have been applied and ...
Stuart Hallifax +2 more
exaly +2 more sources
We lack a shared and detailed understanding in gamification of what game elements are. To address this, we provide a scoping review of the last five years of gamification research, focusing primarily on how game elements have been applied and ...
Stuart Hallifax +2 more
exaly +2 more sources
From game design elements to gamefulness
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful ...
Sebastian Deterding +3 more
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Impact of Gamification, Games, and Game Elements in Education
Innovations in Information and Communication Technologies (IICT-2020), 2021Educational studies usually correspond to routine teaching methods and textbook literature. Although as an essential process of making learning effective and exciting for students, it is considered that the classroom courses must involve interactive activities. Implementation of such interactive methods can be achieved by fusing playful classroom games,
Kavisha Duggal +2 more
openaire +2 more sources
Clinical Simulation in Nursing, 2020
Background The use of game elements motivates students to learn and positively affects students' learning outcomes. The purpose of this review is twofold: to analyze (a) game elements in simulation games and (b) the instruments used to assess nursing ...
Jaana-Maija Koivisto +2 more
exaly +2 more sources
Background The use of game elements motivates students to learn and positively affects students' learning outcomes. The purpose of this review is twofold: to analyze (a) game elements in simulation games and (b) the instruments used to assess nursing ...
Jaana-Maija Koivisto +2 more
exaly +2 more sources

