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Serious Play: Gamifying Education on Health-Related Social Needs. [PDF]

open access: yesJ Grad Med Educ
Chandra S   +3 more
europepmc   +1 more source

The Classification of Game Elements for Manufacturing [PDF]

open access: yesIFIP Advances in Information and Communication Technology, 2022
Part 9: Operators 4.0 and Human-Technology Integration in Smart Manufacturing and Logistics EnvironmentsInternational audienceGamification is the application of game elements in non-game contexts, and in manufacturing this can be applied on the shopfloor,
Thorsten Wuest, Wuest Thorsten
exaly   +3 more sources
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The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences

Entertainment Computing, 2021
Abstract Existing research in player typologies has presented theories to try and explain players’ behavior during gameplay. Many typologies are context or genre specific and therefore are potentially limiting their practicality in other contexts. To date, no existing research categorizes players based on their explicit preferences for game elements ...
Lauren S. Ferro
openaire   +2 more sources

From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers

Proceedings of the ACM on Human-Computer Interaction, 2023
We lack a shared and detailed understanding in gamification of what game elements are. To address this, we provide a scoping review of the last five years of gamification research, focusing primarily on how game elements have been applied and ...
Stuart Hallifax   +2 more
exaly   +2 more sources

From game design elements to gamefulness

Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful ...
Sebastian Deterding   +3 more
openaire   +2 more sources

Impact of Gamification, Games, and Game Elements in Education

Innovations in Information and Communication Technologies (IICT-2020), 2021
Educational studies usually correspond to routine teaching methods and textbook literature. Although as an essential process of making learning effective and exciting for students, it is considered that the classroom courses must involve interactive activities. Implementation of such interactive methods can be achieved by fusing playful classroom games,
Kavisha Duggal   +2 more
openaire   +2 more sources

Game Elements and Instruments for Assessing Nursing Students' Experiences in Learning Clinical Reasoning by Using Simulation Games: An Integrative Review

Clinical Simulation in Nursing, 2020
Background The use of game elements motivates students to learn and positively affects students' learning outcomes. The purpose of this review is twofold: to analyze (a) game elements in simulation games and (b) the instruments used to assess nursing ...
Jaana-Maija Koivisto   +2 more
exaly   +2 more sources

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