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Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the ...
Sebastian Deterding +4 more
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Enhancing User-Game Engagement Through Software Gaming Elements
Journal of Management Information Systems, 2014User-game engagement is vital for building and retaining a customer base for software games. However, few studies have investigated such engagement during gameplay and the impact of gaming elements on engagement. Drawing on the theoretical foundation of engagement, we meticulously deduced two cognitive-related gaming elements of a software game, namely,
Meng-Xiang Li +3 more
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2013
This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE ...
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This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE ...
openaire +1 more source
At the Edge: Periludic Elements in Game Studies.
Game Stud., 2021While much of the scholarship around games focuses on either communities of play, or the content of the games and gameplay themselves, comparatively little attention has been paid to the infrastructures that players must negotiate to gain access to the gameplay experience. In this paper we focus on the interfaces on the periphery of gameplay.
Gardner, Daniel, Tanenbaum, Theresa
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Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default
Matthias Budde +3 more
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Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default
Matthias Budde +3 more
openaire +3 more sources
Int. J. Hum. Comput. Stud., 2019
Gamification and serious games are increasingly employed for attitude change purposes. However, they frequently exploit a limited set of game elements, such as points, badges and leaderboards, and scarcely explore the use of more complex elements that ...
L. Chittaro, Fabio Buttussi
semanticscholar +1 more source
Gamification and serious games are increasingly employed for attitude change purposes. However, they frequently exploit a limited set of game elements, such as points, badges and leaderboards, and scarcely explore the use of more complex elements that ...
L. Chittaro, Fabio Buttussi
semanticscholar +1 more source
Meaningful game elements for personal informatics
Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program, 2014Thanks to the advancements in wearable technologies, Personal Informatics tools can reach now the larger audience represented by common people. However, their integration in users' everyday lives poses a variety of issues that should be addressed. This research proposes to look at the world of video games to find new insights for improving personal ...
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Can Game Elements Make Computer Science Courses More Attractive?
Technical Symposium on Computer Science Education, 2019Having to compete harder than ever for students' attention against cool social media sites, mobile apps, video games, messaging, etc., instructors are struggling to find new ways to motivate and engage learners.
D. Dicheva +5 more
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Three Elemental Game Progress Patterns
2012This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns.
Hiroyuki Iida +3 more
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