Results 21 to 30 of about 1,363,895 (292)

A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration

open access: yesNeuroSci, 2021
The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the
Szczepan Paszkiel   +3 more
doaj   +1 more source

Automated video game parameter tuning with XVGDL+ [PDF]

open access: yesJournal of Universal Computer Science, 2022
Usually, human participation is required in order to provide feedback during the game tuning or balancing process. Moreover, this is commonly an iterative process in which play-testing is required as well as human interaction for gathering all important ...
Jorge Ruiz Quiñones   +1 more
doaj   +3 more sources

NPC Braking Decision for Unity Racing Game Starter Kit Using Naïve Bayes

open access: yesFountain of Informatics Journal, 2019
Racing video game genre was still being popular today. One way to develop racing games quickly is by using a template or kit that is on the game engine. Racing Game Starter Kit (RGSK) was being the most popular racing game template for Unity game engine.
Muhammad Aminul Akbar   +3 more
doaj   +1 more source

E-Render: Enabling UHD-Quality Cloud Gaming Through Edge Rendering

open access: yesIEEE Access, 2022
Cloud gaming services enable users to enjoy various high-quality computer games without installing them in their devices which may have poor resources. However, it consumes high bandwidth in backbone networks as game videos have to be constantly streamed
Youngjin Kim   +4 more
doaj   +1 more source

Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters

open access: yesInternational Journal of Computer Games Technology, 2011
Generating routes for entities in virtual environments, such as simulated vehicles or synthetic human characters, is a long-standing problem, and route planning algorithms have been developed and studied for some time. Existing route planning algorithms,
Gregg T. Hanold, Mikel D. Petty
doaj   +1 more source

Using a game engine to visualize the Main Building of the Warsaw University of Technology in a mobile application

open access: yesPolish Cartographical Review, 2020
The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process.
Marciniak Jacek Bernard, Janicki Hubert
doaj   +1 more source

Pembuatan Plugin Tile-Based Game Pada Unity 3D

open access: yesIT Journal Research and Development, 2019
Saat ini video games sudah menjadi hal umum dalam kehidupan masyarakat dunia. Sejalan dengan itu, proses pengembangan sebuah game menjadi lebih baik dengan kemunculan game engine.
Salhazan Nasution   +2 more
doaj   +1 more source

Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control

open access: yesSensors, 2022
Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to ...
Ching-Lung Chang   +3 more
doaj   +1 more source

RAGE Architecture for Reusable Serious Gaming Technology Components

open access: yesInternational Journal of Computer Games Technology, 2016
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of the European Commission—will make available an interoperable set of advanced technology components (software assets) that support game studios at serious
Wim van der Vegt   +4 more
doaj   +1 more source

Evaluation of the User Adaptation in a BCI Game Environment

open access: yesApplied Sciences, 2022
Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device.
Kosmas Glavas   +4 more
doaj   +1 more source

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