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The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the
Szczepan Paszkiel +3 more
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Automated video game parameter tuning with XVGDL+ [PDF]
Usually, human participation is required in order to provide feedback during the game tuning or balancing process. Moreover, this is commonly an iterative process in which play-testing is required as well as human interaction for gathering all important ...
Jorge Ruiz Quiñones +1 more
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NPC Braking Decision for Unity Racing Game Starter Kit Using Naïve Bayes
Racing video game genre was still being popular today. One way to develop racing games quickly is by using a template or kit that is on the game engine. Racing Game Starter Kit (RGSK) was being the most popular racing game template for Unity game engine.
Muhammad Aminul Akbar +3 more
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E-Render: Enabling UHD-Quality Cloud Gaming Through Edge Rendering
Cloud gaming services enable users to enjoy various high-quality computer games without installing them in their devices which may have poor resources. However, it consumes high bandwidth in backbone networks as game videos have to be constantly streamed
Youngjin Kim +4 more
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Generating routes for entities in virtual environments, such as simulated vehicles or synthetic human characters, is a long-standing problem, and route planning algorithms have been developed and studied for some time. Existing route planning algorithms,
Gregg T. Hanold, Mikel D. Petty
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The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process.
Marciniak Jacek Bernard, Janicki Hubert
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Pembuatan Plugin Tile-Based Game Pada Unity 3D
Saat ini video games sudah menjadi hal umum dalam kehidupan masyarakat dunia. Sejalan dengan itu, proses pengembangan sebuah game menjadi lebih baik dengan kemunculan game engine.
Salhazan Nasution +2 more
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Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control
Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to ...
Ching-Lung Chang +3 more
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RAGE Architecture for Reusable Serious Gaming Technology Components
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of the European Commission—will make available an interoperable set of advanced technology components (software assets) that support game studios at serious
Wim van der Vegt +4 more
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Evaluation of the User Adaptation in a BCI Game Environment
Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device.
Kosmas Glavas +4 more
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