Results 61 to 70 of about 1,746,301 (371)
Measuring Visual Consistency in 3D Rendering Systems [PDF]
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuring the correctness of synthetic scenes generated by a rendering system of a
Brown, Ross+2 more
core +1 more source
A Distributed Game Engine for Mobile Games on the Android Platform
In the last few years we have witnessed a tremendous change in the way game developers are required to deal with software production. We moved from small groups building the application ground-up to large coordinated teams with hierarchical organisation.
D. Gadia+4 more
openaire +3 more sources
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam+2 more
wiley +1 more source
First Steps in the Use of a Game Engine for Historical Roads and Paths Research
Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization.
Willem Vletter
doaj +1 more source
Design Foundations for Emotional Game Characters
Recent Computer Role Playing Games such as Bethesda’s The Elder Scrolls V: Skyrim and Nintendo’s The Legend of Zelda: Breath of the Wild, have entranced us with their expansive, complex worlds.
Geneva Smith, Jacques Carette
doaj +1 more source
This project is a racing and car collecting video game, which can be played by one or more players. A player can buy cars, upgrade owned cars, tune owned cars, and use owned cars to race for money to buy, upgrade, and tune cars.
Chen, Yangsilong, Vu, Thien C.
core +1 more source
Chromatin, which organizes DNA, changes its structure to adapt to stress like high oxygen levels (hyperoxia), which can damage cells. Researchers developed a technique to observe these changes and found variability in how different parts of chromatin remodel.
Lauren Monroe+4 more
wiley +1 more source
A Novel Camera Control Approach for Planetary-Scale Mapping Utilizing Game Engine Technology
Three-dimensional geospatial data is the first step in understanding the real world digitally. Realistic city models are used in urban planning and enable various physical simulations.
Ahyun Lee
doaj +1 more source
Bridging the gap: building better tools for game development [PDF]
The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a ...
Tay, Daryl
core +1 more source
Activation of NF‐κB Signaling by Optogenetic Clustering of IKKα and β
This study presents an optogenetic approach for graded clustering of eGFP‐fused proteins using an eGFP‐specific nanobody and engineered Cryptochrome 2 variants. The method enables potent, reversible activation of NF‐κB signaling via endogenous pathways, as confirmed by RNA sequencing. This versatile system provides a spatially and temporally controlled
Alexandra Anna Maria Fischer+8 more
wiley +1 more source