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This is a report of the 'TCEC Cup 2' computational experiment, the second TCEC knockout event and the second major part of TCEC’s 14th season. It featured the best 32 engines of the ‘TCEC 14’ league event and the games were held at Blitz tempo.
Haworth, Guy, Hernandez, Nelson
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COMPARISON OF CHARACTERISTICS OF BIM VISUALIZATION AND INTERACTIVE APPLICATION BASED ON WEBGL AND GAME ENGINE [PDF]
How can we make the building information model accessible to all stakeholders on a project? An efficient approach is to access the building information model is to use the software that created the model. However, not all stakeholders will be able to use
Y. Zheng +8 more
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Comparison of performance of game engines across various platforms
The article presents the results of performance study of two selected game development engines, Unreal Engine and Unity. The comparative analysis of engines was performed based on measuring selected criteria for two identical, in terms of functionality ...
Paweł Skop
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A Multi-agent System for Autonomous Control of Game Parameters [PDF]
International audienceControl of game parameters to reach domain-related objectives cannot be easily handled with classic control theory approaches. Given the dynamics and complexity of modern game engines, diversity of human players and their constantly
Bernon, Carole, Pons, Luc
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Incentive engineering for Boolean games
We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes.
Endriss, U. +3 more
openaire +5 more sources
Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines
This article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines.
Hubert Żukowski
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Digital Twins (DTs) have attracted great attention in the energy sector. Game engines have been suggested to model DTs of their physical counterparts because they provide realistic graphics, lighting-, fluid- and physics engines that simulate the real ...
Christian Skafte Beck Clausen +2 more
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The 16th Top Chess Engine Championship: TCEC 16 [PDF]
TCEC16 was the 16th season of the Top Chess Engine Championship and ran from July 14th to October 13th, 2019. TCEC has become the largest Open Computer Chess Championship.
Haworth, Haworth, Hernandez, Nalimov
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We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines.
Mark Grimshaw, Gareth Schott
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Verification of the System for Ship Position Keeping Equipped with a Set of Anchors in Unity3d
Modern computers with specialised software are able to simulate oceans with waves and sea currents, and the action of wind, gravity, ships and other vehicles.
Jakub Wnorowski, Andrzej Łebkowski
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