Results 31 to 40 of about 174,191 (305)

TCEC15: the 15th Top Chess Engine Championship [PDF]

open access: yes, 2019
TCEC15 was the 15th season of the Top Chess Engine Championship and ran from March 5th to May 28th, 2019. TCEC has become the largest Open Computer Chess Championship. It attracts the best engines in the field and provides an opportunity for absolute and
Haworth, Guy, Hernandez, Nelson
core   +1 more source

A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines

open access: yesInternational Journal of Computer Games Technology, 2008
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines.
Mark Grimshaw, Gareth Schott
doaj   +1 more source

TCEC Cup 2 [PDF]

open access: yes, 2019
This is a report of the 'TCEC Cup 2' computational experiment, the second TCEC knockout event and the second major part of TCEC’s 14th season. It featured the best 32 engines of the ‘TCEC 14’ league event and the games were held at Blitz tempo.
Haworth, Guy, Hernandez, Nelson
core   +1 more source

Verification of the System for Ship Position Keeping Equipped with a Set of Anchors in Unity3d

open access: yesSensors, 2022
Modern computers with specialised software are able to simulate oceans with waves and sea currents, and the action of wind, gravity, ships and other vehicles.
Jakub Wnorowski, Andrzej Łebkowski
doaj   +1 more source

The 16th Top Chess Engine Championship: TCEC 16 [PDF]

open access: yes, 2019
TCEC16 was the 16th season of the Top Chess Engine Championship and ran from July 14th to October 13th, 2019. TCEC has become the largest Open Computer Chess Championship.
Haworth, Haworth, Hernandez, Nalimov
core   +3 more sources

Using 3-D Video Game Technology in Channel Modeling

open access: yesIEEE Access, 2014
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based
Andres Navarro Cadavid   +2 more
doaj   +1 more source

Development of the Virtual Reality Application: “The Ships of Navarino”

open access: yesApplied Sciences, 2022
Virtual reality and 3D modeling techniques are increasingly popular modes of representation for historical artifacts and cultural heritage, as they allow for a more immersive experience.
Orestis Liaskos   +7 more
doaj   +1 more source

Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine

open access: yesInternational Journal of Computer Games Technology, 2014
Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience.
Dario Maggiorini   +2 more
doaj   +1 more source

Developing serious games for cultural heritage: a state-of-the-art review [PDF]

open access: yes, 2010
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner   +60 more
core   +1 more source

Comparative analysis of the performance of the Flax engine and Unity

open access: yesJournal of Computer Sciences Institute, 2022
This article compares the two game engines Unity and Flax engine. The research consisted in comparing the efficiency of individual engines using two similar applications.
Wojciech Szelug
doaj   +1 more source

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