Results 21 to 30 of about 3,847 (265)
Development of the Virtual Reality Application: “The Ships of Navarino”
Virtual reality and 3D modeling techniques are increasingly popular modes of representation for historical artifacts and cultural heritage, as they allow for a more immersive experience.
Orestis Liaskos +7 more
doaj +1 more source
Comparison of performance of game engines across various platforms
The article presents the results of performance study of two selected game development engines, Unreal Engine and Unity. The comparative analysis of engines was performed based on measuring selected criteria for two identical, in terms of functionality ...
Paweł Skop
doaj +1 more source
Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines
This article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines.
Hubert Żukowski
doaj +1 more source
Digital Twins (DTs) have attracted great attention in the energy sector. Game engines have been suggested to model DTs of their physical counterparts because they provide realistic graphics, lighting-, fluid- and physics engines that simulate the real ...
Christian Skafte Beck Clausen +2 more
doaj +1 more source
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines.
Mark Grimshaw, Gareth Schott
doaj +1 more source
Think Spatially With Game Engine [PDF]
Spatial thinking and spatial orientation skills are involved in tasks related to the recognition of landforms, mapping, spatial interpretation, and landscape analysis, and can be developed with specific training. Game engines can facilitate the creation of 3D virtual landforms and provide powerful rendering engines for the graphical representation of ...
Carlos Carbonell-Carrera +3 more
openaire +3 more sources
Using 3-D Video Game Technology in Channel Modeling
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based
Andres Navarro Cadavid +2 more
doaj +1 more source
Verification of the System for Ship Position Keeping Equipped with a Set of Anchors in Unity3d
Modern computers with specialised software are able to simulate oceans with waves and sea currents, and the action of wind, gravity, ships and other vehicles.
Jakub Wnorowski, Andrzej Łebkowski
doaj +1 more source
Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine
Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience.
Dario Maggiorini +2 more
doaj +1 more source
An epithelial GPR35 isoform supports tumor‐associated transcriptional and metabolic phenotypes
GPR35 generates two functionally distinct isoforms with previously unresolved roles. GPR35‐short mediates immune‐cell chemotaxis, while GPR35‐long is enriched in colorectal cancer epithelium, where it supports increased metabolism, proliferation, and tumor‐associated transcriptional programs.
Jørgen D. Rønneberg +14 more
wiley +1 more source

