Results 21 to 30 of about 174,191 (305)
Game engines selection framework for high-fidelity serious applications [PDF]
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies.
Arnab, Sylvester +6 more
core +2 more sources
Incentive engineering for Boolean games
We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes.
Michael J. Wooldridge +3 more
openaire +5 more sources
New Game Artificial Intelligence Tools for Virtual Mine on Unreal Engine
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware.
Fares Abu-Abed, Sergey Zhironkin
doaj +1 more source
Artificial intelligence library for html5 based games: DignityAI
Today, acceleration of internet and common use of web pages, revealed the necessity of work with any browser smoothly for each application without of requirement of any plug-in.
Berkan Uslu, Ecir Uğur Küçüksille
doaj +1 more source
COMPARISON OF CHARACTERISTICS OF BIM VISUALIZATION AND INTERACTIVE APPLICATION BASED ON WEBGL AND GAME ENGINE [PDF]
How can we make the building information model accessible to all stakeholders on a project? An efficient approach is to access the building information model is to use the software that created the model. However, not all stakeholders will be able to use
Y. Zheng +8 more
doaj +1 more source
Putting the "reality" in virtual reality: new advances through game engine technology [PDF]
During the past four years, a number of projects have begun to realise the cost-effectiveness of using software and hardware designed for the purposes of the computer game industry in production of academically acceptable and archaeologically accurate 3D
Anderson, Michael
core +1 more source
Comparison of performance of game engines across various platforms
The article presents the results of performance study of two selected game development engines, Unreal Engine and Unity. The comparative analysis of engines was performed based on measuring selected criteria for two identical, in terms of functionality ...
Paweł Skop
doaj +1 more source
TCEC13: the 13th Top Chess Engine Championship [PDF]
TCEC13 was the 13th season of the Top Chess Engine Championship and ran from August 3rd to November 7th, 2018. TCEC has become the largest Open Computer Chess Championship.
Haworth, Guy, Hernandez, Nelson
core +1 more source
Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines
This article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines.
Hubert Żukowski
doaj +1 more source
Digital Twins (DTs) have attracted great attention in the energy sector. Game engines have been suggested to model DTs of their physical counterparts because they provide realistic graphics, lighting-, fluid- and physics engines that simulate the real ...
Christian Skafte Beck Clausen +2 more
doaj +1 more source

