Results 31 to 40 of about 173,531 (306)
This is a report of the 'TCEC Cup 3' computational experiment, the 3rd TCEC knockout event and the second major part of TCEC’s 15th season. It featured the best 32 engines of the ‘TCEC 15’ league event and the games were held at Blitz tempo.
Haworth +4 more
core +1 more source
Using Game Engines for Visuo-Haptic Learning Simulations
Technological advances have been the main driver of enhancing human–computer interaction and interactive simulations have experienced exponential growth in recent years.
David Escobar-Castillejos +5 more
doaj +1 more source
Development of the Virtual Reality Application: “The Ships of Navarino”
Virtual reality and 3D modeling techniques are increasingly popular modes of representation for historical artifacts and cultural heritage, as they allow for a more immersive experience.
Orestis Liaskos +7 more
doaj +1 more source
TCEC14: the 14th top chess engine championship [PDF]
TCEC14 was the 14th season of the Top Chess Engine Championship and ran from December 14th 2018 to 23rd February 2019. TCEC has become the largest Open Computer Chess Championship. It attracts the best engines in the field and provides an opportunity for
Haworth, Guy, Hernandez, Nelson
core +1 more source
Using 3-D Video Game Technology in Channel Modeling
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based
Andres Navarro Cadavid +2 more
doaj +1 more source
Using game engine for 3D terrain visualisation of GIS data: A review [PDF]
This paper reviews on the 3D terrain visualisation of GIS data using game engines that are available in the market as well as open source. 3D terrain visualisation is a technique used to visualise terrain information from GIS data such as a digital ...
Che Mat, Ruzinoor +4 more
core +1 more source
Game Designer Friendly Game Engine
최근에는 많은 게임 플레이어들이 더 좋은 그래픽을 보기 위해 그래픽 카드를 업그레이드 하는 추 세이기 때문에 DirectX11 지원 그래픽 카드를 대부분 장착하고 있다. 따라서 DirectX11을 이용해서 개 발해도 대부 분의 사용자들이 무리 없이 게임을 즐길 수 있을 것이다. 또한 DirectX11의 새롭게 추가 된 기능으로 더 사 실적인 느낌의 게임을 만들 수 있을 것이다. 3D게임 성능 및 멀티미디어 성능을 높이는 DirectX11은 게임 엔진 개발에 필수 유틸리티이다. DirectX11은 새로운 셰이더와 기존에 불편 한 점을 몇 가지 해소하고 더 좋은 성능을 보여준다.
Sun-Myung Hwang, Jeong-Seop Kim
openaire +1 more source
Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine
Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience.
Dario Maggiorini +2 more
doaj +1 more source
Comparative analysis of the performance of the Flax engine and Unity
This article compares the two game engines Unity and Flax engine. The research consisted in comparing the efficiency of individual engines using two similar applications.
Wojciech Szelug
doaj +1 more source
TCEC15: the 15th Top Chess Engine Championship [PDF]
TCEC15 was the 15th season of the Top Chess Engine Championship and ran from March 5th to May 28th, 2019. TCEC has become the largest Open Computer Chess Championship. It attracts the best engines in the field and provides an opportunity for absolute and
Haworth, Guy, Hernandez, Nelson
core +1 more source

