Results 51 to 60 of about 1,344 (259)

Ethical Foreground and Background in Adult Educator Work

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Adult educators work in a complex ethical environment. The very act of contributing to the learning of another is fraught with moral overtones. In this paper we consider the ethical dimensions of adult educator practice by distinguishing the ethical features of the context or ‘background’ of practice from the ethical capabilities and decision ...
Steven Hodge, Sonal Nakar
wiley   +1 more source

Participation at the Global Game Jam: a bridge between consumer and producer worlds in digital entertainment [PDF]

open access: yesG|A|M|E The Italian Journal of Game Studies, 2014
The Global Game Jam (GGJ) is an event in which aspiring game developers with different expertise, meet together in order to and prototype complete games over a limited time.
Rossana Sampugnaro   +4 more
doaj  

PENGARUH BERMAIN VIDEO GAME TIPE ENDLESS RUNNING TERHADAP WAKTU REAKSI

open access: yesJurnal Kedokteran Diponegoro, 2017
Latar Belakang: Video game banyak digunakan di seluruh dunia dan dapat dimainkan oleh siapa saja. Video game tipe endless running memerlukan koordinasi visual dan motorik yang baik karena jenis game ini menuntut pemainnya untuk berkonsentrasi penuh dan ...
Uswatunnisa Arfiningtyas   +2 more
doaj   +1 more source

Evaluation of Dried Plasma Spot‐Based Quantification of Glial Fibrillary Acidic Protein as a Disease‐Associated Biomarker in Neuromyelitis Optica Spectrum Disorder

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective To evaluate the diagnostic accuracy of glial fibrillary acidic protein (GFAP) measured in dried plasma spots versus conventional plasma‐ and serum‐GFAP testing for assessment of disease severity in aquaporin‐4 immunoglobulin G–positive neuromyelitis optica spectrum disorder (AQP4‐IgG+ NMOSD).
Felix Wohlrab   +19 more
wiley   +1 more source

Gry cyfrowe w służbie edukacji i popularyzacji w polskich placówkach muzealnych – analiza zjawiska

open access: yesKultura Media Teologia
Artykuł stanowi syntetyczną analizę gier komputerowych tworzonych lub współtworzonych przez polskie muzea jako narzędzi edukacyjnych i popularyzatorskich. W opracowaniu zarysowano kontekst rozwoju cyfrowych projektów muzealnych od lat 90.
Dawid Kowalczyk
doaj   +1 more source

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

eHealth Game Jams provide prototypes for health care

open access: yesFinnish Journal of eHealth and eWelfare, 2018
Digitalisation and Information and Communication Technologies (ICT) for health and wellbeing are crucial today for providing high - quality care. Gamified solutions can be used in health care to promote health of the customers or to train health care ...
Tiina Arpola
doaj   +1 more source

Characterization of Defect Distribution in an Additively Manufactured AlSi10Mg as a Function of Processing Parameters and Correlations with Extreme Value Statistics

open access: yesAdvanced Engineering Materials, EarlyView.
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt   +8 more
wiley   +1 more source

"Stay Small and Keep it All": Making a Big Splash in Boutique Game Development

open access: yesEludamos, 2010
This interview is excerpted from a series we conducted in 2010 with Michael Thornton Wyman,  founder and CEO of Big Splash Games (http://www.bigsplashgames.com/).
Ken S. McAllister, Judd Ethan Ruggill
doaj   +1 more source

Microstructural Evolution and Vacancy Defect Formation in Mn–Mo–Ni RPV Steel Under Low Cycle Fatigue: Insights From EBSD and PALS

open access: yesAdvanced Engineering Materials, EarlyView.
Low‐cycle fatigue damage in Mn–Mo–Ni reactor pressure vessel steel is examined using a combined electron backscatter diffraction and positron annihilation lifetime spectroscopy approach. The study correlates texture evolution, dislocation substructure development, and vacancy‐type defect formation across uniform, necked, and fracture regions, providing
Apu Sarkar   +2 more
wiley   +1 more source

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