Results 51 to 60 of about 1,344 (259)
Ethical Foreground and Background in Adult Educator Work
ABSTRACT Adult educators work in a complex ethical environment. The very act of contributing to the learning of another is fraught with moral overtones. In this paper we consider the ethical dimensions of adult educator practice by distinguishing the ethical features of the context or ‘background’ of practice from the ethical capabilities and decision ...
Steven Hodge, Sonal Nakar
wiley +1 more source
Participation at the Global Game Jam: a bridge between consumer and producer worlds in digital entertainment [PDF]
The Global Game Jam (GGJ) is an event in which aspiring game developers with different expertise, meet together in order to and prototype complete games over a limited time.
Rossana Sampugnaro +4 more
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PENGARUH BERMAIN VIDEO GAME TIPE ENDLESS RUNNING TERHADAP WAKTU REAKSI
Latar Belakang: Video game banyak digunakan di seluruh dunia dan dapat dimainkan oleh siapa saja. Video game tipe endless running memerlukan koordinasi visual dan motorik yang baik karena jenis game ini menuntut pemainnya untuk berkonsentrasi penuh dan ...
Uswatunnisa Arfiningtyas +2 more
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ABSTRACT Objective To evaluate the diagnostic accuracy of glial fibrillary acidic protein (GFAP) measured in dried plasma spots versus conventional plasma‐ and serum‐GFAP testing for assessment of disease severity in aquaporin‐4 immunoglobulin G–positive neuromyelitis optica spectrum disorder (AQP4‐IgG+ NMOSD).
Felix Wohlrab +19 more
wiley +1 more source
Gry cyfrowe w służbie edukacji i popularyzacji w polskich placówkach muzealnych – analiza zjawiska
Artykuł stanowi syntetyczną analizę gier komputerowych tworzonych lub współtworzonych przez polskie muzea jako narzędzi edukacyjnych i popularyzatorskich. W opracowaniu zarysowano kontekst rozwoju cyfrowych projektów muzealnych od lat 90.
Dawid Kowalczyk
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A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
eHealth Game Jams provide prototypes for health care
Digitalisation and Information and Communication Technologies (ICT) for health and wellbeing are crucial today for providing high - quality care. Gamified solutions can be used in health care to promote health of the customers or to train health care ...
Tiina Arpola
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Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source
"Stay Small and Keep it All": Making a Big Splash in Boutique Game Development
This interview is excerpted from a series we conducted in 2010 with Michael Thornton Wyman, founder and CEO of Big Splash Games (http://www.bigsplashgames.com/).
Ken S. McAllister, Judd Ethan Ruggill
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Low‐cycle fatigue damage in Mn–Mo–Ni reactor pressure vessel steel is examined using a combined electron backscatter diffraction and positron annihilation lifetime spectroscopy approach. The study correlates texture evolution, dislocation substructure development, and vacancy‐type defect formation across uniform, necked, and fracture regions, providing
Apu Sarkar +2 more
wiley +1 more source

