Results 231 to 240 of about 893,285 (266)
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International Journal of Game-Based Learning, 2012
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design.
Jon A. Preston +4 more
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Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design.
Jon A. Preston +4 more
openaire +1 more source
Jamming with Culture - Piloting Cultural Game Jam with Youth
Proceedings of the 23rd Annual ACM Interaction Design and Children ConferenceIn this paper, we report on the first pilot of a concept called Cultural Game Jams. This specific form of game jam draws on tangible (artworks) and intangible (values) cultural heritage as material for game design. The aim of the cultural game jam is to scaffold young people transitioning from consumers to creators of games, aware of cultural and ...
Eva Eriksson 0001 +2 more
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A Jamming Game With Rival-Type Uncertainty
IEEE Transactions on Wireless Communications, 2020We consider the communication between a source (user) and a destination in the presence of a jammer, and study resource assignment in a non-cooperative game theory framework. A player (the user or the jammer) has incomplete information about its rival’s identity in the form of uncertainty; the player only knows the probabilities that its rival is a ...
Andrey Garnaev +3 more
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Proceedings of the ACM on Human-Computer Interaction, 2019
Game jams, which are game creation events in which developers design and build a game over a short period of time, have been shown to support participatory, active STEM learning. Game jams have expanded from their origins as physically co-located experiences and many are now conducted exclusively online. Though the co-located game jam has been noted as
Travis Faas +3 more
openaire +2 more sources
Game jams, which are game creation events in which developers design and build a game over a short period of time, have been shown to support participatory, active STEM learning. Game jams have expanded from their origins as physically co-located experiences and many are now conducted exclusively online. Though the co-located game jam has been noted as
Travis Faas +3 more
openaire +2 more sources
Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design
Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, 2023Daisy Abbott +4 more
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2015
This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.
Law, Bobby, McDonald, Brian
openaire +1 more source
This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.
Law, Bobby, McDonald, Brian
openaire +1 more source
Jamming game for secure OFDMA systems
2018 IEEE Wireless Communications and Networking Conference (WCNC), 2018In a communication system, security and reliability have an important impact on the quality of services. In this paper, we investigate power and subcarrier allocation of a transmitter over the downlink of an OFDMA system with security considerations among users in the presence of a jammer. This paper considers the interaction between the jammer and the
Vahed Fadakar Gabalou, Behrouz Maham
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Design Values of Game Jam Organizers Case
Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, 2018This paper presents the findings of a pilot study for game jam organizers' design values. The study builds on top of previous research on game design values and emphasizes the role of game jam organizers as cultural intermediaries within the game ecosystem. For the purpose of the pilot study, the survey was directed towards 27 main organizers of Global
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iThirve Games Empathy Jam at DigiPen
Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, 2018This Event Report concerns the Empathy Jam iThrive Games held in cooperation with DigiPen Institute of Technology in Seattle, WA, on September 15-17, 2017. iThrive Games is a nonprofit that exists to create meaningful opportunities for teens to enhance the knowledge, mindsets, and skills they need to thrive across development, to engage actively in ...
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Expectations and realities: Examining adolescent students’ game jam experiences
Education and Information Technologies, 2021Mikko Merilainen, Riikka Aurava
exaly

