Results 1 to 10 of about 1,344 (259)

Impact of game jam learning about cultural safety in Colombian medical education: a randomised controlled trial [PDF]

open access: yesBMC Medical Education, 2021
Background Cultural safety, whereby health professionals respect and promote the cultural identity of patients, could reduce intercultural tensions that hinder patient access to effective health services in Colombia. Game jams are participatory events to
Juan Pimentel   +2 more
doaj   +2 more sources

Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study [PDF]

open access: yesBMC Medical Education, 2022
Background Cultural safety training, whereby health professionals learn to reflect on their own culture and to respect the cultural identity of patients, could address intercultural tensions in health care.
Juan Pimentel   +4 more
doaj   +2 more sources

The GameBling Game Jam

open access: yesCritical Gambling Studies, 2023
Gambling scholars may be unfamiliar with the research methods used by their colleagues in game studies. Yet, as gambling becomes gamified, and gaming becomes gamblified, the intersection between our two fields continues to grow.
Pauline Hoebanx   +4 more
doaj   +3 more sources

Future-oriented skills and knowledge in game jams, a systematic literature review

open access: yesComputers and Education Open, 2023
Game jams, events for co-creating digital or non-digital games, are connected to learning in several ways: learning is a common motivation for participation and various learning results have been reported as their outcome. The existing literature on game
Riikka Aurava, Kati Sormunen
doaj   +3 more sources

Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience

open access: yesSocial Sciences, 2020
Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media ...
Angel Torres-Toukoumidis   +3 more
doaj   +3 more sources

Virtual Game Jam: Collaborative Pathway to Serious Games for Health

open access: yesInternational Journal of Serious Games, 2022
Game jams are collaborative competitions where participants make games from scratch within a short period of time. Occasionally, these games aim to promote meaningful learning outcomes by embedding functional knowledge into entertaining and engaging ...
Sarah Matthews, Rick Thomas
doaj   +1 more source

Jamming the assessment: The viability of a Twine game jam as a learning evaluation tool in higher education

open access: yesJournal of Play in Adulthood, 2021
While game jams, rapid game co-creation events, have seen increased interest in learning contexts, their potential is still largely untapped. In this paper, we examine game jams as a form of playful assessment.
Hanna-Riikka Roine   +2 more
doaj   +2 more sources

Materializing the abstract: Understanding AI by game jamming

open access: yesFrontiers in Computer Science, 2022
In this article, we argue that game jam formats are uniquely suited to engage participants in learning about artificial intelligence (AI) as a design material because of four factors which are characteristic of game jams: 1) Game jams provide an ...
Jeanette Falk, Nanna Inie
doaj   +1 more source

Radecznica memory game. An educational workshop [PDF]

open access: yesHeritage, Memory and Conflict, 2021
The paper describes and discusses the educational workshop in the form of a board game jam held in Radecznica, a village in Eastern Poland. The event, organised by researchers from the Jagiellonian University in Krakow, was a follow-up of the research ...
Tomasz Z. Majkowski   +1 more
doaj   +3 more sources

Conception collaborative d'un jeu d’évasion pédagogique dans le cadre d'une game jam : du design du jeu au design du jouer

open access: yesSciences du Jeu, 2021
This article addresses the issue of collaborative design of learning games based on the analysis of a game jam that led to the design of Mission Télomère, an escape game dedicated to smoking prevention for secondary school students.
Simon Morard, Eric Sanchez
doaj   +1 more source

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